Re: Act 3 combat thread
Posted: Sun Oct 12, 2014 12:37 pm
Squished Deceit on second try at NM-level, yeah.
Haven't tried Jul yet. He's harder to beat now, sure, but the difficulty seems to depend a lot on how he starts the fight. I have only one "real" dmg-spellcaster in the party = Rowinda. Riley's magic cripples enemies, Rowinda's destroys... Considering this: on my second try Deceit started up with "Ward" as his first skill. Ummm. No. No sense, my dear demon sir. On my first try, he started by paralyzing my backrow. I thought I'd have to do multiple trials like I did with Yeldin to find a strategy, but no, thanks to his "Ward"
I'd still say that the difficulty is fine for NM-level in general. But that's in general....if he's supposed to be the most difficult fight in the game, almost verging to impossible...then no. If he doesn't start aggressive with my build and especially if I'd leveled up a bit more before I went to see him, then I'd say that so far Yeldin has clearly been more trouble. (= it means that it took longer to finally find a strategy against him that I could beat him with. Plus, I can't grind up levels in act 2 like I can in act 3.) When compared to other bosses in Act3, I'd say that he's definitely the hardest, but...one has to remember that the other bosses have helpers and unless you take shortcuts, or regendance yourself dizzy, you don't have full health when you start the fight with some of them. To this guy you can go totally rested up.
You could save yourself from some "balancing headache, and very well turn him into "an impossible" enemy. *)Then you wouldn't have to care about balancing this guy between easy/normal <=> hard/difficult levels. Just "balance him" to be nightmare on normal, lol, to heck with HARD/NM.
He's actually not needed to complete the game, he just gives "an extra ending." So he's not like, eg Yeldin whom you really need to squish to be able to progress. How much would it hurt the sales, really, to make him "impossible" for HARD/NM levels**) and "nightmare but barely doable" for EASY/NORMAL? Just point out more clearly in the quest description that it's not needed to succeed in this to be able to finish the game, this is just for a different ending.
*)Or would you be emailed to death with complaints if you did that?...then maybe not...
**)NM-players are crazy enough to find a way to beat him in the end, anyway.
Anyway, off to squish the other one.
EDIT: Dead quicker than Deceit, Althea finished her off with 288 hit.
I'd still say that the difficulty is fine for NM-level in general. But that's in general....if he's supposed to be the most difficult fight in the game, almost verging to impossible...then no. If he doesn't start aggressive with my build and especially if I'd leveled up a bit more before I went to see him, then I'd say that so far Yeldin has clearly been more trouble. (= it means that it took longer to finally find a strategy against him that I could beat him with. Plus, I can't grind up levels in act 2 like I can in act 3.) When compared to other bosses in Act3, I'd say that he's definitely the hardest, but...one has to remember that the other bosses have helpers and unless you take shortcuts, or regendance yourself dizzy, you don't have full health when you start the fight with some of them. To this guy you can go totally rested up.
You could save yourself from some "balancing headache, and very well turn him into "an impossible" enemy. *)Then you wouldn't have to care about balancing this guy between easy/normal <=> hard/difficult levels. Just "balance him" to be nightmare on normal, lol, to heck with HARD/NM.
*)Or would you be emailed to death with complaints if you did that?...then maybe not...
**)NM-players are crazy enough to find a way to beat him in the end, anyway.
Anyway, off to squish the other one.
EDIT: Dead quicker than Deceit, Althea finished her off with 288 hit.