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Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 8:39 am
by fabulaparva
Umm... I got him to a point where his SP ran out completely. 0. Then he was dead. o.O That was way quicker than I thought. EDITing more info here in a bit.

EDIT: This is towards the end of the fight. He has 0 SP, so all he does now is defend... He's SP gain is dependent on skills he uses, he doesn't have SP regen like the other one. Is this a mistake? OR maybe he should check for his SP before he uses a skill that will deplete it completely?
Spoiler:
Image
Spoiler:
Anyway, I bought a bunch of potions. I think Ranger is useless in the fight against him, so I left her out. Rowinda is good, beacuse even when paralyzed, she can use scrolls and be a massive HP & SP healer for the party that way. After the first round when Deceit used mass paralysis on them all, I used the mages in the backrow to throw haste scrolls on everyone in the front. JAriel threw a slow potion at Deceit and then purified Druid before it was Deceit's turn again.
I used your druid for icespikes and purifying. Jariel I used flinging offensive potions (Slow, Confusion, Fear, 1 or 2 heavy bombs) at Deceit and for purification once in a while. Riley: Slumber and Confusion, towards the end whichever spell did most HP damage. Throwing Axes from Vaelis. Rowinda can keep his SP up with SP scrolls (or Riley, if he's paralyzed). I noticed that you didn't have Dirty Tricks on him. That's a really nice buff because it can't be dispelled.
EDIT: Thank you for sharing that file! Never had a chance to go at him with druid before. :)

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 9:01 am
by Troyen
Are you sure SP is dependent on skills? Seems to be a flat 15/turn when I fight him.

I didn't take Dirty Tricks because I took Attacker last level (which seems to be pretty powerful) and earlier in the game I had SP issues on Vaelis so I didn't think I could keep it up. I do think it's silly that Stances can be dispelled, but that's another story. Actually, is it a bug that Dirty Tricks isn't dispelled? Charissa's Adrenaline and Krimm's Rage/Ralkor's Blood are all certainly dispell-able.

I haven't really used offensive potions much because I have skills that do the same thing, but I suppose the potions have the advantage of a really short delay.

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 9:04 am
by fabulaparva
Interesting. The Regen box says 0 to me. And once his pool went to 0, it stayed there. o.O This is the first time ever fighting against him, though, where I see his SP stuck on 0.

EDIT... Digging out my previous fight saves against him and Jul... (flippingHourGlass)...

...OKay I digged out those previous saves and he really does have 15 on all of them.... He must've bugged out. This is not the first time that I've seen his SP gone 0, though. Hmm...
I'mma fight him a again in a bit. :P


I don't know if Dirty Tricks was supposed to be dispell-able, but it does use 10SP per/turn regardless if you stand paralyzed or if your power is reduced away by madness.. whereas Rage gives you SP even when you're hit and Ralkor's Blood HP+Speed.

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 9:08 am
by Troyen
That's strange. On both 0.9.5 and 0.9.6 that save and my other Deceit save say HP Regen 25, SP Regen 15. Even when he doesn't open with Mass Paralyze.

Maybe one of your potions bugged his regen? If I could keep his SP at 0 then I'd have a much easier time.

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 9:17 am
by fabulaparva
Potions have the advantage of short delay, especially in case of Jariel, because his offensive songs are so slooooow. However, the effect of the potions last for a shorter while and if the character throwing them has debuffs such as Stagger/MAdness on them, then I've seen that it's really hard to hit with those potions, whereas the enemy seems to be less likely to dodge the skill (that can happen too, though)

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 9:28 am
by fabulaparva
Troyen wrote:That's strange. On both 0.9.5 and 0.9.6 that save and my other Deceit save say HP Regen 25, SP Regen 15. Even when he doesn't open with Mass Paralyze.

Maybe one of your potions bugged his regen? If I could keep his SP at 0 then I'd have a much easier time.


I think I have a suspect for this. Just need to duplicate it. I think the Curse Of Khalaman makes the SP regen to go to 0 temporarily (that's what I *think* just saw, anyway), but this corrects itself if he has enough SP pool left and he can use a skill on the next turn (I just saw the SP regen go to 0 and then back to 15). I *might* have hit a rare occasion when I was testing your save just before, where he uses the curse but has 0 SP after that and that's why he got stuck...

EDIT: SP regen went to 0 also after bite.... <.< And now it's back to 15.... MAybe this is a display bug?

EDIT2: What I think I've seen now, is that
a)Certain skills that he uses make the SPregen box at least display 0. Maybe even make it 0.
b)Certain skills will "reset" that SPregen box to 15.
c)He can gain SP from staggered fighters with soulbound
d)It is possible that I got him in that fight in a situation where he had 0 SP, he's SP regen was set to 0 and none of my fighters were staggered. At which point he was as good as paralyzed. <.<
(Note that when I've been testing him previously with my Hunter party, I've seen the SPregen at 0, but never before have I had him completely run out of mana nor seen him hit Defend before.)


Sending Jack a save with 0 in the SPregen box...if that'll be of any help.

EDIT3: Inflict Confusion on him and his SPregen box will go to 0. Either with Riley's skill of with a potion. Doesn't still fully explain all what I think I've seen, though...

EDIT4: So I don't know what was going on with those skills earlier. Forget about it at this point (hence the tiny font)... Tested a bit more... Now the only time I see the SPregen go to 0 is when he has confusion on him.
Spoiler:
Basically survive his attacks until his SP is low. Then make sure that he stays confused. His Defend will clear out confusion off of him, but if you have potions, and Riley active you can reconfuse him quickly. If none of your party members is staggered, he can't get any mana on from them, either. This is not the technique I used to kill him with Hunter, though. Maybe that's why it was so much harder, lol
I guess the main question now is... is Confusion supposed to meddle with SP regen? The description only talks about magic value reduced by 25% (that's why I've used it on Deceit, his chain lighting is less devastating with confusion on)

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 2:24 pm
by jack1974
Yes has something to do with confusion, I think I saw it too a few times. Confusion should lower target magic, so I need to check if it's somehow linked to that. Maybe is one of the 1509 billion changes I did to the framework but I forgot about it :)

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 2:41 pm
by jack1974
Haha voilĂ :

Code: Select all

    class ConfusedEffect(DebuffEffect):
        cName = "Confused"
        cDuration = 3
        cValues = {"Magic":0.75,"SPRegen":0.0}
ROFL, I completely forgot about that! well is an easy change though, at least. Thanks for finding out!

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 4:26 pm
by fabulaparva
Troyen, since the verdict was that Confused is currently bugged = too powerful to use right now, I tried to win the fight with your party and without Confusing him at all. Doesn't look too promising....Because:
Spoiler:
it eliminates one of your Riley's offensive skills completely and also Jariel can't reduce his magic values by 25%. I'll test this again after there's a build with fixed Confusion, but right now I'm not too optimistic if I can beat Deceit with this party at NM.

It would help if Shea(and Riley..maybe even Rowinda) had the archwizard trait, so his magic nuke attacks would have more oomph. There's some attack power missing from the mages. I could deliver heavy blows with Vaelis in my own party, when I had both Dirty Tricks and Study Opponent available. Here I could get him to hit 70-80 with Rally and Deceit debuffed, but that's not quite enough when one can't get those in in concert with other heavy attacks.

I see that quite a few of your party members have the restless trait, which, while otherwise useful, is wasted on Deceit since you can rest up anyway when you go battle him. Also, Krimm doesn't have Kick here, so she can't inflict Weakened and Slowed at the same time on him. Jariel doesn't have the speed boost, so it's quite hard to get the whole party going so that you could deliver multiple heavy blows at him without him getting a turn in between. I managed to pound him to 600HP+ but then he always popped back up. :/

Re: Act 3 combat thread

Posted: Fri Oct 24, 2014 4:33 pm
by jack1974
I was waiting to see if there are more bugs before doing an update :) but worse case will do one this weekend.