Tanking
Posted: Thu Oct 09, 2014 5:24 am
The traditional role of a tank in an RPG is twofold. Draw the enemy's attention from your allies, and endure said attention well. Let's talk about how that actually works out in SotW. I think it's too messed up for Jack to want to throw everything around to fix it, but who knows, I will describe the problem at least.
Protecting the back row is trivial
All I have to do is keep up Guard on all three and they will take no damage whatsoever. In fact, when I play four-man, we take pretty much no damage at all. There's just the first wave of actions from the enemy before I can possibly put up Guard on everyone. Now this isn't only about the fact I can Guard them from all attacks in the game but also that my ranger takes no damage from those. More about that later, but let's just say that over the course of a full battle with this party, most of the damage we take comes from Dark Empathy.
Protecting the front row is nigh impossible
I tested this on the crabs a bit. Yes animal experiments, but I promise it was very humane... anyway. There are many problems with trying to protect the front row, and the primary one is that the enemy is well, the enemy is smart. It doesn't want to hit a target it can't hurt much. Now I've seen in the AI log that it also takes into consideration how wounded the target is, so I tried leaving my ranger on low health while overhealing the other two. It worked on occasion, but quite frankly it would have been less effort to just play normally and outheal the damage the other two took than to do this. When I finally got the crabs' attention, I put up Invincible and they ignored me again. I managed to get it again later, but then I was so low they just killed me.
I didn't actually check respective aggro but it's my understanding that aggro has a rather marginalized role now, used as a tiebreaker mostly.
Anyway, the other problem is row nukes, so that even if I have aggro it doesn't matter because they are gonna hit all three anyway. This problem I can think of a solution for if we can solve the first. Change the row nukes so that they have a primary target to which they deal additional damage. That way it will matter who their actual target is. It could also be primary target + adjacent rather than primary target + row so that you can reduce damage taken to your front row by putting your tank in the top or bottom slots but that's not so important.
The sheer abundance of these row nukes, combined with the enemy preference to hit the squishiest guy, means I avoid using the front row as much as possible. In act 1 it's always only one guy (yes that means Vaelis or ranger in the back row) in the front row except for a few encounters, in act 2 until I get Krimm it's only one guy in the front row. You could say this is just an advanced player's proper response to game mechanics though.
One way to let me pseudo-protect the front row would be to add Amukiki's ability to increase the defense of his row. I suggested that in place of Invincible, but it could also replace say Hawk Eye... who takes that anyway.
My tank is immortal
Enduring enemy attention well is an understatement. With Phantom Form + Defend + Bramble Coat (I don't usually add BC but I wanted to see how high I could get) on my well equipped ranger I have 750+ defense. It's just block block block block block block block block block. Spells stand very little chance too. And all I really need to achieve this immortality is Riley. Phantom Form and Energize combine into ambrosia; invulnerable and inexhaustible. And then there's room for two more people in the back row to do whatever they want behind the safety of this twenty inch mithril wall.
A Phantom Form nerf would not be uncalled for here. I wouldn't want to hurt the actual effect of it though, because until my tank ranger experiment it saw very legitimate uses. If a front rower was hurting and it was Riley's turn, I'd put up Phantom Form on them and they'd stand a good chance of staying alive until it was a healer's turn. But spamming it on my ranger is not quite a legitimate use, so perhaps increasing the cost would be a good change (although that might hurt his flashback quest). I even regret taking Bramble Coat and Ward as it stands now, there's no need to use them since nobody can hit me anyway.
If my tank wasn't immortal, it would feel more okay to 3x Guard the back row.
Protecting the back row is trivial
All I have to do is keep up Guard on all three and they will take no damage whatsoever. In fact, when I play four-man, we take pretty much no damage at all. There's just the first wave of actions from the enemy before I can possibly put up Guard on everyone. Now this isn't only about the fact I can Guard them from all attacks in the game but also that my ranger takes no damage from those. More about that later, but let's just say that over the course of a full battle with this party, most of the damage we take comes from Dark Empathy.
Protecting the front row is nigh impossible
I tested this on the crabs a bit. Yes animal experiments, but I promise it was very humane... anyway. There are many problems with trying to protect the front row, and the primary one is that the enemy is well, the enemy is smart. It doesn't want to hit a target it can't hurt much. Now I've seen in the AI log that it also takes into consideration how wounded the target is, so I tried leaving my ranger on low health while overhealing the other two. It worked on occasion, but quite frankly it would have been less effort to just play normally and outheal the damage the other two took than to do this. When I finally got the crabs' attention, I put up Invincible and they ignored me again. I managed to get it again later, but then I was so low they just killed me.
I didn't actually check respective aggro but it's my understanding that aggro has a rather marginalized role now, used as a tiebreaker mostly.
Anyway, the other problem is row nukes, so that even if I have aggro it doesn't matter because they are gonna hit all three anyway. This problem I can think of a solution for if we can solve the first. Change the row nukes so that they have a primary target to which they deal additional damage. That way it will matter who their actual target is. It could also be primary target + adjacent rather than primary target + row so that you can reduce damage taken to your front row by putting your tank in the top or bottom slots but that's not so important.
The sheer abundance of these row nukes, combined with the enemy preference to hit the squishiest guy, means I avoid using the front row as much as possible. In act 1 it's always only one guy (yes that means Vaelis or ranger in the back row) in the front row except for a few encounters, in act 2 until I get Krimm it's only one guy in the front row. You could say this is just an advanced player's proper response to game mechanics though.
One way to let me pseudo-protect the front row would be to add Amukiki's ability to increase the defense of his row. I suggested that in place of Invincible, but it could also replace say Hawk Eye... who takes that anyway.
My tank is immortal
Enduring enemy attention well is an understatement. With Phantom Form + Defend + Bramble Coat (I don't usually add BC but I wanted to see how high I could get) on my well equipped ranger I have 750+ defense. It's just block block block block block block block block block. Spells stand very little chance too. And all I really need to achieve this immortality is Riley. Phantom Form and Energize combine into ambrosia; invulnerable and inexhaustible. And then there's room for two more people in the back row to do whatever they want behind the safety of this twenty inch mithril wall.
A Phantom Form nerf would not be uncalled for here. I wouldn't want to hurt the actual effect of it though, because until my tank ranger experiment it saw very legitimate uses. If a front rower was hurting and it was Riley's turn, I'd put up Phantom Form on them and they'd stand a good chance of staying alive until it was a healer's turn. But spamming it on my ranger is not quite a legitimate use, so perhaps increasing the cost would be a good change (although that might hurt his flashback quest). I even regret taking Bramble Coat and Ward as it stands now, there's no need to use them since nobody can hit me anyway.
If my tank wasn't immortal, it would feel more okay to 3x Guard the back row.