Re: Act 3 fixed items
Posted: Tue Oct 14, 2014 2:58 am
In my case, Chalassa's "Legendary item" was beaten out by some level 11 bracers I found in the middle of Act 2. It wasn't amazing enough to even bother equipping at all. Given how resistance works, I'm not sure I would even if the resistances were buffed. Even with lots of resistance, I frequently find myself facing many mobs that all use the same debuff ability, so I get up to ten stacks of poisoned or whatever and just have to deal with it or purify it. 30 resist all won't change that. (The 75 paralysis is good on it's own in certain scenarios, but I hate swapping gear between fights and 75 resist all might be overpowered.)
I'd rather have some more attack or defense (or both).
I'd rather have some more attack or defense (or both).
Was wondering what the in-game effects of her sickness was supposed to be.Taleweaver wrote:Chalassa was supposed to start the game a good ten levels above the others and then get de-leveled to the average of the others due to Rowinda's and Yeldin's spells fucking her up. The BoB was supposed to return a little of that awesomeness back to her, for example ^_^


