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Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 3:18 pm
by fabulaparva
I'll make another round with Hunter/Ranger party that's on a slightly higher level, and see what those fights feel like with that. :) (The first try was with fast healer-Druid/Hunter.)

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 3:37 pm
by Exizel
Rowinda obtained only one point at level 23(only her),I'm going to send a save

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 3:42 pm
by jack1974
Got your save, but is not a new attribute, is one left from previous level up (now you don't need to assign them all, since in some cases you can't because attributes cost 2pt or 3pt after a certain threshold).

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 3:52 pm
by Exizel
well I made a mistake...I didn't even noticy you could leave point for latter and I didn't remember rowinda leveling up :lol:

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 4:32 pm
by MegaDissu
Ok this may be a bit of a spoilery question but... is the Grand Mogul fight meant to be so hard?! I even switched it to easy mode and he's still kicked my ass 5 times! Can I get a little help here like a tip or something?

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 4:37 pm
by fabulaparva
HAve you any offensive potions with you? You could try inflict for example confusion/slow on him. He's immune to madness, but his companions are not, so if Rowinda has that skill, then you could try flinging that on the minions. Also if Jariel has the song of Purity or you have a druid with purification, those help keeping your own party a bit more functional.

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 4:45 pm
by jack1974
Heh that's good to have different opinions, since clearly fabula is a power-player :lol: but yes is supposed to be a hard fight, like most boss battles of last act :)

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 5:38 pm
by fabulaparva
Retested the
Spoiler:
Minotaur fight
with level 20/21 party, Hunter/Ranger. It was even more nightmarish than with level 19 Druid/Hunter party. :P I'm not sure if I would've won without spamming him first with my remaining 1 manticore poison and then with all possible bombs and slowing/weakening potions I got. So this guy doesn't need to be any harder. :P Not saying that he needs to be any easier on NM, either, since if I understood correctly this fight is optional? So for NM, I'd say that the difficulty is good for this guy.
I also did the fight with Easy-difficulty. Not awfully troublesome, but I'm not 100% sure if it's quite in the "EASY-category", considering that I came in prepared and all leveled-up, so to speak. Then again...if it's optional.... :P

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 5:40 pm
by jack1974
Yes all the fights until you arrive in Ninim can be skipped in a way or another :) I could make it slightly easier though, in case. And make some other bosses harder. A good thing would be a sort of list/ranking of the most easiest/hardest boss battles so I know what I need to change. Though someone should also play them with a Druid :lol:

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 5:59 pm
by MegaDissu
fabulaparva wrote:HAve you any offensive potions with you? You could try inflict for example confusion/slow on him. He's immune to madness, but his companions are not, so if Rowinda has that skill, then you could try flinging that on the minions. Also if Jariel has the song of Purity or you have a druid with purification, those help keeping your own party a bit more functional.
I'm not able to use bombs in this fight for some reason, and I don't have any confusion or slow potions.