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Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 6:24 pm
by Ixionos
OK, boss fight with the Grand Mogul in Ninim is ridiculously impossible to win! I don't expect you to make the boss fights a cakewalk, but would it be possible to tune down the difficulty level just a bit for this boss?

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 8:08 pm
by jack1974
Haha yes don't worry - I waited only because I need to get more feedback. I just had fabula saying that was possible to win, but I needed other opinions before deciding. Will tweak the battles tomorrow :) Let me know about the other battles too (too easy, too hard).
For curiosity which team are you using (I mean the twins Classes).

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 9:31 pm
by Ixionos
My classes are Ranger/Hunter. And I'm glad to know you will tweak the battles tomorrow. :?

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 9:37 pm
by Taleweaver
Final fight explanation (from a writer's perspective):
Spoiler:
After all that happened in the course of the game, do you really think the last boss would still by trying to win that desperately? Maybe it's just lacking... motivation? ^_^

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 9:41 pm
by jack1974
Yes that too :)
Ixionos: do you use bombs with the party thieves class (Chalassa, Hunter, etc) ?

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 9:46 pm
by Ixionos
No. Never use bombs. The only items I use are healing potions. The rest is just combat skills and spells.

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 10:03 pm
by MegaDissu
Update: I beat him. Thanks for the tips, they really helped!

Re: Final act beta! SOTW 0.9.1

Posted: Sun Oct 19, 2014 11:18 pm
by fabulaparva
MegaDissu wrote:Update: I beat him. Thanks for the tips, they really helped!
:D Glad to hear it!
Taleweaver wrote:Final fight explanation (from a writer's perspective):
Spoiler:
After all that happened in the course of the game, do you really think the last boss would still by trying to win that desperately? Maybe it's just lacking... motivation? ^_^
Well, yes, that makes sense. It's just that on my first try
Spoiler:
I had a situation where Shea hadn't really bothered to talk much with her, so there wasn't really any friendship going on. Of course, that doesn't need to mean that she'd still want to kill 'em like no tomorrow...maybe I was just expecting that there would be a noticeable relationship effect, and that those two (druid&illusionist) wouldn't have such an easy time against her. The second trial against her was with Althea&Shea (Hunter&ranger = more attack and defense) with Althea having some kind of friendly relations with her (no romance, though) and at that point I felt like she really just gave up, it was so fast. :P
Classes have quite the effect in some fights. I played the Act 4 with two different combos: Druid/Hunter and Hunter/Ranger. In the druid-combo, my druid was really focused on speed and had only one offensive skill (ice spike). Even though that combo was 2 levels below my Hunter/Ranger-combo, act 4 was in general "easier" to go through with the druid than without it. Tree of Life is pretty darn powerful. Quick way to get rid of madness? Let 'em die...puff the ones who are not inflicted, and then resurrect the ones who were inflicted. :P Doesn't work all the time, though.

The following difficulty comments are from playing in Nightmare-mode. I only tried the
Spoiler:
Minotaur and Grand Mogul
in Easy-mode. They both are a bit too nasty for that level, imo. Especially the latter, since you'll have to do it and you'll go into the fight wounded.
Anyway, in NM-mode:
Spoiler:
Druid/Hunter:
Auris: OK
Minotaur: Nightmare!
Gnolls: OK
Hellhounds: OK
Dark Wizards: Ehehe,wimps. (But check out the other combo before you go make this harder! :shock: )
Grand Mogul:Nightmare, but slightly easier than the Minotaur
Flesh-eating-plant: OK

Hunter/Ranger:
Auris: Tough, but not too tough
Minotaur: omg, this guy! NIGHTMARE!
Gnolls: OK
Hellhounds: OK...maybe easier than with druid (my ranger had ward which seemed to throw them off and they only did bites :shock: )
Dark Wizards: Sheeesh, HARD! (Fitting for nightmare)
Grand Mogul: Nightmare...still a nightmare...but once he made an error or I got lucky, he went down faster than with the druid group. Go figure.
Flesh-eating plant: Ehehehe. Wimp.


Still haven't tried the Spirit Bear. I was going to, but apparently, if you go kill Grand Mogul's apparition first, then you never get the option upon meeting the bear. Gotta backtrack...
Nitpicks and other comments later. :D
Alone-achievement unlocked! :P
:D:D:D:D:D:D:D:D:D:D:D:D:D

Re: Final act beta! SOTW 0.9.1

Posted: Mon Oct 20, 2014 6:56 am
by Taleweaver
Well, I must say that all these comments so far look very satisfactory:
Spoiler:
If the Grand Mogul really does make people say "oof", then that explains why he's been successfully ruling Dingirra for so long :)

Re: Final act beta! SOTW 0.9.1

Posted: Mon Oct 20, 2014 7:35 am
by jack1974
Ixionos wrote:No. Never use bombs. The only items I use are healing potions. The rest is just combat skills and spells.
Hmm I see. Well using bombs shouldn't be a requirement to win any battle, so I'm going to tweak it now.
Also based on fabula's suggestions I'll make different versions of the same fights based on the difficulty, since the automatic difficulty adjustment probably isn't enough :)