Final act beta! SOTW 1.0

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: Final act beta! SOTW 0.9.2

Post by fabulaparva »

Some of the Auris' pronouns are still male:

Main Twin: "Krimm, watch him. If he tries to escape, stab her."
Shown options:
"Kill him."
"Spare him."

If you choose to
Spoiler:
kill her, then after the second fight, Rowinda says:
"I'm not entirely sure, but the spell she spoke sounded sounded like he was offering her dying soul ....."
NewName
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Re: Final act beta! SOTW 0.9.2

Post by NewName »

Will saves from this version be compatible to the final version?
Or should I wait until you release the final version before buying?
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jack1974
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Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

While I can't know for sure 100% (also because all the recent save-breaks were done by updates to the libraries I use, so I have no direct control over it), I think they'll be compatible. The biggest changes have been done already, and I think the game is currently already in a very good state. There can be some balancing tweaks to do maybe but no big bugs or plot holes :)
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fabulaparva
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Re: Final act beta! SOTW 0.9.2

Post by fabulaparva »

Those potions...
I had a fight where the target had 10% resistance against weakened, confusion, paralysis. I flung respective potions at him, all claim to give 3 turns of the said condition. Weakened & Confused gave 2 turns. But then I notice that paralysis gave 6. Another dual-wield-bug?
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jack1974
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Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

No is correct, the problem is that the text of the potion skill is correct, but I forgot to update the text in the item file (in the specific case of the items it's the one that is displayed). The paralyze potion had higher duration otherwise they were too weak (in case it was just 2 turns).
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jack1974
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Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

On next update there'll also be the official icons for the skills (hopefully all of them!):
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Franka
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Re: Final act beta! SOTW 0.9.2

Post by Franka »

First bug: Negative days in the very first grind spot.
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jack1974
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Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

Oops forgot to check if player doesn't rest too much! :lol:
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Franka
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Re: Final act beta! SOTW 0.9.2

Post by Franka »

Same thing on the next screen as well.
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Franka
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Re: Final act beta! SOTW 0.9.2

Post by Franka »

Why is there 3 days in this location? I couldn't find any way to rest there.
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