Final act beta! SOTW 1.0

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
Post Reply
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

Yes fixed the other map too. In splitpaw pass indeed you can't rest, so I can even put 1, I forgot :)
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: Final act beta! SOTW 0.9.2

Post by Franka »

Wow, Act IV was short (!), I gotta see what I can break tomorrow.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Final act beta! SOTW 0.9.2

Post by jack1974 »

Well there aren't many battles but most of them are boss ones. So if you play in Easy/Normal I guess could be short :mrgreen:
Taleweaver
Official writer
Posts: 247
Joined: Tue Apr 16, 2013 9:38 am
Location: Germany
Contact:

Re: Final act beta! SOTW 0.9.2

Post by Taleweaver »

Franka wrote:Wow, Act IV was short (!), I gotta see what I can break tomorrow.
Well, Act IV is the climax, and like most climaxes, it doesn't overstay its welcome :) I hope
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Final act beta! SOTW 0.9.4

Post by jack1974 »

Taleweaver raised a good question to me by email :)
confused writer wrote:Where on Aravorn did the shops in small Ninim, out in the middle of nowhere, suddenly get all that sweet Masterwork equipment from?!

I understand if the alchemist has all the usual consumables, but weapons? Armor? Makes no sense whatsoever story-wise.
I was dubious about it too indeed. What do people think ? Since act4 is quite short maybe there's no need of items beside potions? From the story would make a lot of sense, and I think players SHOULD expect it -
Spoiler:
I mean, going back into a ravaged town (or at least under siege) they could expect that the shops don't have the latest weapons/armors.
As always I'm worried about upsetting people even if the story seems rather clear. Let me know :mrgreen:
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: Final act beta! SOTW 0.9.4

Post by Franka »

I was surprised myself. I don't think it's necessary to have strong armor and weapons by this point in the game. You should have gotten what you need by now. You could have the Ratmen carry some sweet goods though.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Final act beta! SOTW 0.9.4

Post by jack1974 »

Ah yes true, they could still have secret ways to trade :mrgreen: I think will do that then if nobody else has objections! (won't update the game before tomorrow anyway)
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: Final act beta! SOTW 0.9.4

Post by fabulaparva »

The shops there also have way too much money to buy your stuff. So if you remove all the armour & weapons, remove/lower the amount of money, too. It'd make more sense if the last shop before the Splitpaw Pass would have oodles of cash to buy whatever you wanna sell and then you're on your own (apart from regular potions and whatever the ratmen have.)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Final act beta! SOTW 0.9.4

Post by jack1974 »

OK increased that shop cash to 25,000 :)
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: Final act beta! SOTW 0.9.4

Post by Franka »

I managed to finish Act IV in 13 fights. It could have been 12 if I was romancing a certain someone. Althea was used in every possible fight, and ended up at lv17. Highest level in the party was 20. That was fun.

I couldn't actually break anything, but there weren't a lot of things to break. I'm guessing you'd have to work really, really hard to not be able to get 5,000 gold for the Gnolls.

Near the end I discovered that Shea hadn't worn any pants throughout the entire adventure... :oops:
Post Reply