I am uploading right now 0.9.8 which will have this "hidden menu" where you can adjust the fights. You have several options, each one increases attack and speed, and decrease HP. Speed too, because a problem I've noticed in many battles is that if your party is faster, and the enemies have less HP, you can hit them first and reduce their HP by a good amount, so even reducing the HP can backfire (another case of battles turning too easy).
Of course as said elsewhere, because I'd like the game to be out next month, I cannot do BIG changes now. But leaving an optional menu, yes sure

Also, if you followed me with Loren, I made several updates even after the game was out. So if enough people test the game with the "tweak-menu" and can beat it, I'm willing to implement the tweaks.
In practice I'm letting people try the game at different tweaks and give me feedback. That's all I can do right now. I've lowered the HP and increased attack a bit overall in NM, but minor change. With the menu you can even increase attack by 30%, speed by 15% and reduce HP by 30%. But that can lead to fun results
I think a problem of this combat system is also the turn order, since the initial speed / movement order can have devastating effects:
turn 1 - Jariel moves, casts Lullaby slowing down all enemies
turn 2 - because of 1, I can use Hunter and Take Aim
turn 3 - Vaelis can use Rally increasing attack power
turn 4 - Chalassa's No chances does frontrow damage
turn 5 - Rowinda does backrow damage
etc etc etc. so by turn 6 you could have almost destroyed the opponent party, even if they got time to act, the battle is definitely in your favor. I am not sure honestly what could be changed though. I don't think with this system that EACH battle should be hard, since in many quests you have to fight several battles in sequence, so is also about "endurance" (yes you won the 1st, but how is your party going to be in the 7th fight?).
It was a design choice of not having the party regain full HP/SP after each fight (like in most fights of Loren), but I didn't expect to have such consequences. Anyway at least the boss battles seems tough enough and in general people seems to have fun with the game, so that's something
