Re: To all who finished the game...
Posted: Tue Jan 20, 2015 7:31 am
Okay, let me just address a few things quickly:
SotW deliberately simplifies the VNs part in favor of the RPG battles part, so naturally, the balance between fighting and talking is different from what it was in LtAP. Sorry if you didn't like that.
Act 2: If everything works out the way I hope it will, you're going to see a LOT more of Dingirra in a future game.
Act 3: Again, sorry you didn't like it. The quests aren't intended to be "side quests" - you might have noticed that, right until the end, there is not even a main quest. Instead, the act centers on showing you what the characters do now that they're free to do whatever they like. Krimm immediately discovers someone whose plight she can relate to (Aenais), Riley follows his life-quest to become filthy rich, and Vaelis feels indebted to the people who helped free him and the twins. If anything, Act 3 shows the party working out their own dynamics through the adventures they go through.
Althea and Shea: Both are at the center of the story, and necessarily, they are the channel through which the player experiences the story. That, to some extent, limits what I as a writer could do to them since the game is excplicitly their POV. There's going to be some character development for them in the DLC, though
The other characters: We were going for replay value here, replay value meaning "you won't be able to see everything in a single playthrough". I'm afraid you're going to have to play again to find out about everybody else (or watch a few Let's Plays; there's a decent one for Chalassa's arc on YouTube.)
Thanks for your constructive criticism!
SotW deliberately simplifies the VNs part in favor of the RPG battles part, so naturally, the balance between fighting and talking is different from what it was in LtAP. Sorry if you didn't like that.
Act 2: If everything works out the way I hope it will, you're going to see a LOT more of Dingirra in a future game.
Act 3: Again, sorry you didn't like it. The quests aren't intended to be "side quests" - you might have noticed that, right until the end, there is not even a main quest. Instead, the act centers on showing you what the characters do now that they're free to do whatever they like. Krimm immediately discovers someone whose plight she can relate to (Aenais), Riley follows his life-quest to become filthy rich, and Vaelis feels indebted to the people who helped free him and the twins. If anything, Act 3 shows the party working out their own dynamics through the adventures they go through.
Althea and Shea: Both are at the center of the story, and necessarily, they are the channel through which the player experiences the story. That, to some extent, limits what I as a writer could do to them since the game is excplicitly their POV. There's going to be some character development for them in the DLC, though
The other characters: We were going for replay value here, replay value meaning "you won't be able to see everything in a single playthrough". I'm afraid you're going to have to play again to find out about everybody else (or watch a few Let's Plays; there's a decent one for Chalassa's arc on YouTube.)
Thanks for your constructive criticism!