Ah, I didn't know that they are still available to be assigned after every fight. It's definitely a relief, thanks for the clarification.
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 2:01 pm
by jack1974
I got report by email that the assassin battle seems too hard even in Easy mode. I'm thinking to add a full heal in Easy, and partial heal in Normal. And leave Hard/Nightmare as it is
I tried myself and was able to beat him in Easy mode... "easily", even with an heavy injured party and no healing items apart for Rowinda's Candies though!
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 5:49 pm
by outist
My problem with the assassin was the following:
When he is out of mana, he is infinitely using bandages (or I gave up after he took the 30th of them) and I had only Shea and Althea (with SP regen +1) against him and no resurrection spells therefore it became an endless battle. Maybe remove some of the bandages or let him do something else from time to time to even the battle out?
Two other things I noticed
1. When you are saving more than the 11 tabs for save points (yes I save every decision/battle in another save slot) and you go to next there is no 12-20, it just stays 0-11.
2. Since when are skeletons able to bleed? Would be more realistic (ha, in a fantasy world) if they were immun against all bleeding spells.
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 6:01 pm
by jack1974
Strange, I never got him do that bandage thing because I always killed him down fast in Easy mode. But yes I can upgrade him to the new AI that will prevent the "bandage spamming"
About the other two issues:
1) yes, I am not sure how to change that since by default Renpy shows 10 pages only of saves I'll try but not sure I can do that
2) well of course is not realistic, since even golem or ghosts and other enemies will bleed
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 6:08 pm
by outist
I'm playing normal only switched to easy once to win against the necromancer in season 1. And yes the bandage spamming came up twices and the third time I just gave my characters enough drugs/potions to not die so fast and then I killed the assassin really fast.
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 7:08 pm
by Troyen
I think the new AI might mess up nightmare balancing, because it tends to make enemies smarter. (Although he didn't bandage against me.) It might be safer to just disable the bandage ability on Easy mode. (But you can try, my NM save is in the other thread!)
Also, I think I filled up 20 tabs during one run of the game. You can still use Previous/Next to go between them, but certainly not as convenient as clicking a number.
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 7:46 pm
by jack1974
For the number thing I'll ask ren'py coder itself since I made several attempts today, but they broke the savegame screen
For the AI don't worry, I didn't add a lot of skills to him, and in any case isn't marked as boss so you can use the paralyze/bomb/etc stuff. Something that Nightmare players should do
In Easy/Normal I also added 50% healing before the battle, just to stay on safe side (all those changes will be on next update of course).
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 8:05 pm
by Troyen
At that point in the game, it's possible to have no Thief in the party. And the one or two paralyze skills are kind of worthless on most fights, so I doubt people take them.
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 8:12 pm
by jack1974
Yes but was just an example, to say that not being a boss is weaker in general of course is true that this game is harder compared to Loren but is on purpose, so I'll avoid reviews from RPGgamer saying "the combat is too easy"
I was able to beat him with this party in easy:
in practice I only had the candies I got from Rowinda in the main story, no extra potions. So definitely is not "too hard" in Easy!!! I used two special attacks but I would have won even just using basic melee attacks
Re: SOTW 1.0.1
Posted: Sat Nov 01, 2014 10:50 pm
by fabulaparva
Troyen wrote:
Also, I think I filled up 20 tabs during one run of the game. You can still use Previous/Next to go between them, but certainly not as convenient as clicking a number.
As a NM tester/player who saves often (mid-battle saves when you want to catch a skill/AI bug *will* fill it up quick) + has tested for all the CGs and since the savegames stopped getting borked after act 2, likes to keep a lot of them at hand, I'd be just happy to get a button that takes me to the last tab with anything on it. Then there would be an easy access not only to the front of the line (by clicking '1') but also to the end. Imagine clicking that Previous and Next button while having 50 tabs and the save you want is near tab 40. And yes, I'm way beyond tab 50.
But...if such a button won't appear, it will stop being a problem, since I'll probably clear my list once the game is "officially out" and keep only copies of CG/personal quest saves in a separate folder "just in case". I haven't been requesting such a button earlier since a lot of my "too-many-saves-problems" have to do with testing and well, that will end in time. Having said that, this game is long enough to warrant more than 11 tabs getting used, even in normal play.