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Re: SOTW 1.0.1

Posted: Sun Nov 02, 2014 7:25 am
by jack1974
An user in Renpy forums posted some code for this, I'm going to try that today :)

update: yes it works! on the next build will include it, waiting to see if more serious stuff pops up before updating :)
Image

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:03 am
by jack1974
Okay I put the 1.0.2 version with another addition, a cheat mode for people playing in Easy mode.
Now you might ask WHO/WHY use that? well some people wants mostly to experience the story and maybe skip some battles, even if that would obviously shorten the playtime a lot. Anyway, since works only in Easy, they can't get the achievements so seems fair to me :)

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:19 am
by Troyen
Yeahhh, about instant-death cheat modes...
Spoiler:
I instantly killed Chalassa in the duel at the end of Act 2 and I get this:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 1033, in script
IndexError: pop from empty list

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 1033, in script
File "/Users/troyen/Downloads/SOTW-1.0.2-all/renpy/ast.py", line 1329, in execute
renpy.game.context().pop_dynamic()
File "/Users/troyen/Downloads/SOTW-1.0.2-all/renpy/execution.py", line 218, in pop_dynamic
dynamic = self.dynamic_stack.pop()
IndexError: pop from empty list

Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 6.18.3.761
Seasons Of The Wolf 1.0.2
I'm pretty sure it's going to affect all fights where the story interrupts the fight.

Also, the cheat attack only takes 60% of Deceit's HP (and it can't be used while Paralyzed). I think Deceit is the cheater!

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:22 am
by jack1974
Ahh now I remember why I said that it couldn't be included!! :lol:
Okay, I'm going to disable this on all fights with a condition it should be enough to fix it, and those "lazy RPG players" can always skip all the other battles :wink:

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:24 am
by Troyen
It seems to be a magic attack? It hits for like 400 against bosses, but I'm creaming those nomads for over a thousand. Who needs a Hunter when you have CheatMaster? :P

Auto-level should have a hyphen, btw.

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:27 am
by jack1974
Haha is the cheat I was using to test quickly :) some enemies in Nightmare mode resists it!

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:33 am
by Troyen
Oh, this bugged me when I was doing a real play-through earlier:
Spoiler:
The "find Shagala" quest is listed as "easy", but I think it was the hardest quest in act 4, or close to it. You have to fight several nasty battles in a row and then the dogs, all without healing/regen.
CheatMaster can only target the front row. Little confusing if you select a back row mob first.

Maybe you should disable EXP if CheatMaster is used during a fight. I have a feeling Solo Althea can easily top level 30 with this, and I don't know what'll happen? (Plus, you can get the grinder achievement.) You can also get the "This is our story" achievement, but that one is more for fun I think.
Spoiler:
I also don't get this low risk/high risk thing while escorting villagers. I seem to get more enemies (and they're orange) if I pick the "medium" risk option, not to mention I have to do two fights and the night fight also has a bunch of enemies.

Re: SOTW 1.0.2

Posted: Sun Nov 02, 2014 9:57 am
by jack1974
I'll check the stuff you mentioned!
Do you have a save before the villagers scene? I don't have it anymore and want to check it

Re: SOTW 1.0.4

Posted: Tue Nov 04, 2014 9:17 am
by jack1974
I've made some changes and updated version 1.0.4 directly on the website, since all changes I've done recently are minor bugfixes :)

Re: SOTW 1.0.4

Posted: Tue Nov 04, 2014 7:05 pm
by Lonestar51
SOTW1.0.3: Magic Sparks seems to apply the same damage to all enemies in a row. The description says "150% to the targeted, and 50% to the ones on the side." (Except if you target at a side, then only two are targeted. But the damage does not change.)