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Re: SOTW 1.0.1
Posted: Sun Nov 02, 2014 7:25 am
by jack1974
An user in Renpy forums posted some code for this, I'm going to try that today
update: yes it works! on the next build will include it, waiting to see if more serious stuff pops up before updating

Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:03 am
by jack1974
Okay I put the 1.0.2 version with another addition, a cheat mode for people playing in Easy mode.
Now you might ask WHO/WHY use that? well some people wants mostly to experience the story and maybe skip some battles, even if that would obviously shorten the playtime a lot. Anyway, since works only in Easy, they can't get the achievements so seems fair to me

Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:19 am
by Troyen
Yeahhh, about instant-death cheat modes...
I'm pretty sure it's going to affect all fights where the story interrupts the fight.
Also, the cheat attack only takes 60% of Deceit's HP (and it can't be used while Paralyzed). I think Deceit is the cheater!
Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:22 am
by jack1974
Ahh now I remember why I said that it couldn't be included!!

Okay, I'm going to disable this on all fights with a condition it should be enough to fix it, and those "lazy RPG players" can always skip all the other battles

Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:24 am
by Troyen
It seems to be a magic attack? It hits for like 400 against bosses, but I'm creaming those nomads for over a thousand. Who needs a Hunter when you have CheatMaster?
Auto-level should have a hyphen, btw.
Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:27 am
by jack1974
Haha is the cheat I was using to test quickly

some enemies in Nightmare mode resists it!
Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:33 am
by Troyen
Oh, this bugged me when I was doing a real play-through earlier:
CheatMaster can only target the front row. Little confusing if you select a back row mob first.
Maybe you should disable EXP if CheatMaster is used during a fight. I have a feeling Solo Althea can easily top level 30 with this, and I don't know what'll happen? (Plus, you can get the grinder achievement.) You can also get the "This is our story" achievement, but that one is more for fun I think.
Re: SOTW 1.0.2
Posted: Sun Nov 02, 2014 9:57 am
by jack1974
I'll check the stuff you mentioned!
Do you have a save before the villagers scene? I don't have it anymore and want to check it
Re: SOTW 1.0.4
Posted: Tue Nov 04, 2014 9:17 am
by jack1974
I've made some changes and updated version 1.0.4 directly on the website, since all changes I've done recently are minor bugfixes

Re: SOTW 1.0.4
Posted: Tue Nov 04, 2014 7:05 pm
by Lonestar51
SOTW1.0.3: Magic Sparks seems to apply the same damage to all enemies in a row. The description says "150% to the targeted, and 50% to the ones on the side." (Except if you target at a side, then only two are targeted. But the damage does not change.)