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Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:19 pm
by jack1974
Actually using that system it shows up on every Rowinda's spell

I'm going to remove it since is even more confusing than before and people will surely ask what damage cap is,etc. I want to release this game next Friday and not spend another week doing updates for such things

Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:29 pm
by fabulaparva
In case there needs to be explanation about the damage cap, couldn't it be on one page in the Battle-Help? Then the explanation could be found within the game via the Quick Help button while in Battle without you really having to spend time on testing the functionality with all the skills, just test that the Help button works...
Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:34 pm
by jack1974
Yes that seems a good place to put it, the problem is that I need to find the actual explanation by Anima (he posted it somewhere in the forum but was months ago

).
Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:39 pm
by fabulaparva
Was it this?
viewtopic.php?f=40&t=3353&start=80#p24827
Anima_ wrote:The attack/defence magic/magic calculations create a damage multiplier for the base damage. That multiplier is capped. If the lowest possible number from the random element already results in a modifier above the cap you do not get any damage variance. The old prediction simply ignored the cap.
Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:48 pm
by jack1974
Thanks, though... is a bit complex. I'm unsure if for players would be good enough? I've read it twice, and now is clear for me.
Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 4:51 pm
by fabulaparva
Lol, you could always add two lines to that: "Simple, isn't it? For further questions, pm anima on the forums."

Re: SOTW 1.0.4
Posted: Fri Nov 07, 2014 5:29 pm
by jack1974
Seems a good solution to me!

No jokes apart, after reading it twice it seems good. But since I'm already done uploading won't add on this version.
Re: SOTW 1.0.5
Posted: Sun Nov 16, 2014 9:21 am
by outist
I broke it :D.
Now I'm on day 33 and cannot get into bath room heart location anymore. I already had romanced Chalassa (but did not defeat who shall not be named yet) and did 2 actions with Rowinda in the bath house. I can sleep normally but every time I click on the heart the game crashes.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "game/gui.rpy", line 3418, in execute
File "game/gui.rpy", line 3420, in execute
File "game/gui.rpy", line 3421, in execute
File "game/gui.rpy", line 3422, in execute
AttributeError: 'NoneType' object has no attribute 'name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\ast.py", line 1405, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\exports.py", line 711, in menu
rv = renpy.store.menu(items)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\exports.py", line 887, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2149, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2397, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2397, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 394, in per_interact
self.update()
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 555, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3418, in execute
File "game/gui.rpy", line 3420, in execute
File "game/gui.rpy", line 3421, in execute
File "game/gui.rpy", line 3422, in execute
File "<screen language>", line 3422, in <module>
AttributeError: 'NoneType' object has no attribute 'name'
Windows-post2008Server-6.2.9200
Ren'Py 6.18.3.761
Seasons Of The Wolf 1.0.5
Re: SOTW 1.0.5
Posted: Sun Nov 16, 2014 9:36 am
by jack1974
The problem seems to be that one character (Chalassa) is missing from the party, is that true? It might be a very special case in which you went to deceit (so Chalassa was put out of party) but then went away, and probably I forgot to re-add her. Once you defeat him it should work. Maybe send me the save so I can be sure

Re: SOTW 1.0.5
Posted: Sun Nov 16, 2014 10:01 am
by outist
Ok, save game sent. :D