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Re: DLC Bad Blood development
Posted: Mon Mar 16, 2015 8:30 pm
by Taleweaver
I think one is a very reasonable minimum.
Re: DLC Bad Blood development
Posted: Tue Mar 17, 2015 3:21 am
by Troyen
It'd be better if you could let us choose which character to kill!
Re: DLC Bad Blood development
Posted: Tue Mar 17, 2015 5:25 am
by Sylrissa
Just as long as that one isn't Chalassa :p
I can think of a few I wouldn't mind taking her place.
Re: DLC Bad Blood development
Posted: Tue Mar 17, 2015 7:20 am
by Taleweaver
We'll bring it up for a vote next game, okay?
Re: DLC Bad Blood development
Posted: Sat Mar 21, 2015 8:34 am
by jack1974
Short update: as posted in blog, doesn't make sense for me to wait until mid-April just to get the new CGs. I'll put the "colored sketches" the artist will send me next week and then start the beta, so once the final CG are ready the game will also be hopefully tested and working

Re: DLC Bad Blood development
Posted: Sat Mar 21, 2015 9:43 am
by Taleweaver
Yay! Feedback!
Re: DLC Bad Blood development
Posted: Mon Mar 23, 2015 1:11 am
by Madance
YEEEES! *_________________*
Re: DLC Bad Blood development
Posted: Mon Mar 23, 2015 8:40 am
by jack1974
Lol as I was ready to begin the DLC testing, I build the game with latest Ren'Py but there are some bugs. In practice as you click on the main menu register/buy buttons nothing happens (in reality is the main menu screen that is fixed in foreground for some reason now). So you can't buy/register the main game nor the DLC, thus making impossible the testing

Will need to wait for Ren'Py coder to fix this. It was working since the very last update so is something introduced in past few days...
Re: DLC Bad Blood development
Posted: Mon Mar 23, 2015 1:56 pm
by Pace675
Arrrrgggggg! So close, was sooooo close!
Re: DLC Bad Blood development
Posted: Mon Mar 23, 2015 2:19 pm
by jack1974
Bug is solved now thanks to Tom (Ren'Py coder). However, my main connection has issues

will see if I manage to upload it, but worse case will be tomorrow!