Page 4 of 14

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 3:04 pm
by jack1974
Never let Rowinda unguarded! :lol:
Speaking of guarding people... a preview of the main minigame (or better call it metagame) of the DLC:
Image
probably one of the most complex screensI've coded in Ren'Py so far. Seems to work well though :)

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 6:09 pm
by fabulaparva
Will difficulty level affect the minigame difficulty in the DLC or just fighting difficulty?

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 6:48 pm
by jack1974
I'm going to try also the minigame difficulty, even if will be small variations (like +/- 1 values) in the end they should matter :)

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 7:04 pm
by ValHallen
Can I not help Nimin to rebuild? I still hate that city for giving Shea to Dingirra.

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 7:42 pm
by jack1974
Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice... :)

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 8:48 pm
by ValHallen
jack1974 wrote:Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice... :)
Consider it already done!

Re: DLC Bad Blood development

Posted: Sat Jan 31, 2015 11:28 pm
by Madance
ValHallen wrote:
jack1974 wrote:Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice... :)
Consider it already done!
Seconded! :twisted:

Re: DLC Bad Blood development

Posted: Sun Feb 01, 2015 4:56 am
by Troyen
That minigame screen looks more interesting than the standard combat layout.

Re: DLC Bad Blood development

Posted: Sun Feb 01, 2015 10:35 am
by jack1974
Sigh sob the poor battles :cry: :cry:
Image
tested all the logic and seems to work. Incredible how complex it was, a lot of possible combinations. I won't disclose anything during testing, I want players to learn what to do :wink: of course the results are also randomized a bit. I think already in this normal mode is quite hard so will probably make it a bit easier!

Re: DLC Bad Blood development

Posted: Sun Feb 01, 2015 11:31 am
by Troyen
From the picture, it looks like Riley is the key character and Krimm/Vaelis are up to no good (hence why they might need to be guarded).