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Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 3:04 pm
by jack1974
Never let Rowinda unguarded!

Speaking of guarding people... a preview of the main minigame (or better call it metagame) of the DLC:

probably one of the most complex screensI've coded in Ren'Py so far. Seems to work well though

Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 6:09 pm
by fabulaparva
Will difficulty level affect the minigame difficulty in the DLC or just fighting difficulty?
Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 6:48 pm
by jack1974
I'm going to try also the minigame difficulty, even if will be small variations (like +/- 1 values) in the end they should matter

Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 7:04 pm
by ValHallen
Can I not help Nimin to rebuild? I still hate that city for giving Shea to Dingirra.
Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 7:42 pm
by jack1974
Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice...

Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 8:48 pm
by ValHallen
jack1974 wrote:Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice...

Consider it already done!
Re: DLC Bad Blood development
Posted: Sat Jan 31, 2015 11:28 pm
by Madance
ValHallen wrote:jack1974 wrote:Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice...

Consider it already done!
Seconded!

Re: DLC Bad Blood development
Posted: Sun Feb 01, 2015 4:56 am
by Troyen
That minigame screen looks more interesting than the standard combat layout.
Re: DLC Bad Blood development
Posted: Sun Feb 01, 2015 10:35 am
by jack1974
Sigh sob the poor battles

tested all the logic and seems to work. Incredible how complex it was, a lot of possible combinations. I won't disclose anything during testing, I want players to learn what to do

of course the results are also randomized a bit. I think already in this normal mode is quite hard so will probably make it a bit easier!
Re: DLC Bad Blood development
Posted: Sun Feb 01, 2015 11:31 am
by Troyen
From the picture, it looks like Riley is the key character and Krimm/Vaelis are up to no good (hence why they might need to be guarded).