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Re: DLC Bad Blood development

Posted: Sun Feb 01, 2015 11:34 am
by jack1974
No it's not like that, hopefully with the game texts will be more clear :)

Re: DLC Bad Blood development

Posted: Mon Feb 02, 2015 7:18 am
by Taleweaver
Looking very good, even better than what I had in mind.

Re: DLC Bad Blood development

Posted: Mon Feb 02, 2015 8:29 am
by jack1974
Took a full day of work, but the result was good indeed. Also tested it and works (is super complex behind the scenes lol).

Re: DLC Bad Blood development

Posted: Mon Feb 02, 2015 8:13 pm
by jack1974
Image
beware of the BOAR SPIRIT! (or Spirit Boar).
Honestly, I'm blown away... I know is "just a boar" but this new colorist (the same that did the merfolk queen) is amazing. Lol I hope the contrast with the existing coloring won't be too much :lol: definitely going to have her color all the future lineart for fantasy games!!!

Re: DLC Bad Blood development

Posted: Mon Feb 02, 2015 8:18 pm
by Taleweaver
Also, that boar is huge. Althea could stand upright under its belly.

Re: DLC Bad Blood development

Posted: Mon Feb 02, 2015 8:34 pm
by Franka
Drowsy boar. Zzz

Re: DLC Bad Blood development

Posted: Wed Feb 11, 2015 12:37 pm
by Jaeger
As much as I love the coloring and texture of the boar, unfortunately, it's quite a clash of styles with SOTW, which has a flatter look.
Spoiler:
It was a similar problem with werewolves in Act 4

Re: DLC Bad Blood development

Posted: Wed Feb 11, 2015 12:40 pm
by jack1974
I know, I would have always kept the same colorist but... reliable people are ultra-rare! :(

Re: DLC Bad Blood development

Posted: Sat Feb 21, 2015 8:55 am
by jack1974
Image
here's the Spirit Fox! :) she'll lead the party to an "interesting" situation... :wink:
Once again I love this colorist realistic style. I think if I make all the animal spirits should be fine even if the style is different from the characters. Haha I should ask her to recolor all the sprites of the games :mrgreen: (would take her 2 years lol)

Re: DLC Bad Blood development

Posted: Sat Feb 21, 2015 10:21 am
by jack1974
Image
I'm working on this now since I'm a bit stuck with the other projects, and since this one is missing only some art... I thought to finish coding it completely so that's there's only the art to wait. During the Ninim minigame there'll be some special events, like this one. Your choice is to clear traps and leave two groups undefended, or ignore the traps with the risk of getting several of your workers injured. Injured worker will be healed 1 a day by Shagala*, so they can slow down the rebuild process a lot :)

* I know is different from what you planned, Taleweaver, but this way I think is better and adds more suspense to the minigame :wink: