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Re: DLC Bad Blood development
Posted: Mon Feb 23, 2015 8:57 am
by jack1974
Exizel wrote:If we can't win it we will say "it's impossible, make it possible" and if we do "nightmare should be harder".
Haha well in this case is different from combat, since randomness and quantity of logs determine the difficulty quite clearly. Anyway is easy for me to change, so not a big problem

Re: DLC Bad Blood development
Posted: Wed Feb 25, 2015 6:17 pm
by jack1974

Rowinda is getting excited...

Currently finished the 3rd Althea POV scene, over halfway. My goal is to finish coding everything by mid-March and then only wait for the last missing art

Re: DLC Bad Blood development
Posted: Wed Feb 25, 2015 9:04 pm
by Troyen
The line before that is:
Jariel: "I'm hungry. Who wants to go to Hooters?"
Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 6:18 am
by Harbinger1975
So...question, Jack. Will the DLC pick up on our saves (I have multiples for each 'critical' stage in my game plays for both Althea who romanced Chalassa and Shea who is working on the romance for Krimm), or will we choose our LI (love interest) or how will that work? Thanks.
Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 8:10 am
by jack1974
Yes will pick up the save, in practice the whole DLC happens before the normal ending CG.
Then after you beat the DLC once, you can choose at beginning of the DLC your LI, so you don't have to necessarily replay the game from scratch (seems fair to me).
Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 9:08 am
by Taleweaver
Maybe you can even pick LIs for BOTH twins, even the one you didn't originally pick!
Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 9:26 am
by jack1974
Yes true, since the other replays should just be done to see all the missed romance scenes, so makes sense

Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 10:37 am
by jack1974
Today finished a big chunk of work, still there's some stuff left. I think will met the mid-March deadline though, most battles are coded. The mini/meta game was harder than I thought since there are a lot of custom events and variations, and despite trying it 3-4 times I never managed to build the palisade in time

though once I was very close, so perhaps is possible albeit very hard. I am thinking to keep current setup as the Nightmare, and add 1 extra day for every lower difficulty level. So Nightmare = 15 days of time, Easy = 18 days (1 day makes a lot of difference).
You can win the game fine even without the palisade being built in time, by the way

Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 10:42 am
by Taleweaver
Either that, or reduce materials required to build. Probably easier.
Re: DLC Bad Blood development
Posted: Thu Feb 26, 2015 10:47 am
by jack1974
I already added the extra days thing

I think for now should be fine, maybe if people can't win in Normal I could even lower required materials for Normal/Easy.
I'm happy because I managed to implement ALMOST all the ideas you wrote, just a few were done differently!