DLC Bad Blood development

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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Taleweaver
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Re: DLC Bad Blood development

Post by Taleweaver »

But the extra days thing screws with plot timing >.<
Maybe you could lower the requirements and, if people can't win in Normal, also extend the days...?
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jack1974
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Re: DLC Bad Blood development

Post by jack1974 »

Why plot timing? Is never mentioned the exact amount of "days left" as far as I remember.
Taleweaver
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Re: DLC Bad Blood development

Post by Taleweaver »

What, haven't you noticed that each of the Shea segments spans exactly the same number of days? :)
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jack1974
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Re: DLC Bad Blood development

Post by jack1974 »

Yes but it's not a strict rule, I mean even if the last segment is of 6 days instead of 3, what breaks? :)
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Re: DLC Bad Blood development

Post by Taleweaver »

My pride. T_T
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Harbinger1975
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Re: DLC Bad Blood development

Post by Harbinger1975 »

*Gives Taleweaver a bowl of chocolate ice cream* There there.
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ValHallen
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Re: DLC Bad Blood development

Post by ValHallen »

The "X day still next plot progession" is back? Its the thing that I most disliked in SOTW, not being in control of the pace of how you progress the game was bad.
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Re: DLC Bad Blood development

Post by Taleweaver »

No, it's not. No worries.This time, the plot is really tight. You're working at your own pace - only that being too slow could now seriously hurt you.
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jack1974
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Re: DLC Bad Blood development

Post by jack1974 »

In practice in the "save Ninim" minigame you'll need to gather 60 wood + 60 stone to build the palisade. But as I said even if you don't do that, is not game over, only different events :)
Even if you run out of food will trigger another event, but no game over.
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jack1974
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Re: DLC Bad Blood development

Post by jack1974 »

Image
one of the topic moments of the story from Shea PoV. Shea takes the chance to have a dig at the council about slavery... :wink:
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