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Re: DLC Bad Blood development

Posted: Sat Mar 07, 2015 6:52 pm
by jack1974
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this is the last battle of the whole game+DLC. And I've coded it.

I'M A FREE MAN NOW, BRING THE ALCOHOL AND THE WOMEN!!! :mrgreen:

Jokes apart I'm honestly happy to be done with it :) I think the DLC turned out quite well and will please also the non-RPGs fans. I still need to wait for the ending CGs, and probably there's some small bug somewhere but for that there's testing. I could start preorders, even if missing the CG is a bit bad since they should be all very cool !

Re: DLC Bad Blood development

Posted: Sun Mar 08, 2015 10:39 am
by jack1974
Yesterday I lied, had still some coding to do :mrgreen:
Minor stuff though. All is left now is the "buy DLC" teasing screen that shows up after the normal ending but before credits, I think will code it this afternoon or tomorrow (today is 8 March and probably wife will want to go out somewhere).
I'll show it first to Taleweaver to check it a bit, and probably mid-March will start preorders, even if with some placeholder art. Depends how things go, if I get some of the missing art meanwhile will delay preorders a bit :)

Re: DLC Bad Blood development

Posted: Mon Mar 09, 2015 8:13 am
by jack1974
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getting more art done today, like the promo art/banner for the DLC. As you can see my super-awesome detailed sketch was very useful for the artist! :mrgreen:

Re: DLC Bad Blood development

Posted: Mon Mar 09, 2015 9:04 am
by Troyen
Aww, it's so cute! ^^

Re: DLC Bad Blood development

Posted: Tue Mar 10, 2015 8:24 am
by jack1974
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slowly getting the missing art, like those evil-looking spiders :)
Taleweaver is already testing an alpha version and found some bugs which I'll fix while I wait for the other missing art (mostly the ending CGs now).

Re: DLC Bad Blood development

Posted: Tue Mar 10, 2015 10:26 pm
by jack1974
Taleweaver playtested the DLC and found a tons of bugs, in particular with Chalassa dead ending :mrgreen: (I played it with her alive so I didn't encounter those bugs). Anyway looks like I'll be busy for a few days!

Re: DLC Bad Blood development

Posted: Wed Mar 11, 2015 7:04 am
by Taleweaver
Note to self: Don't kill Chalassa again. It'll mess up programming.

Re: DLC Bad Blood development

Posted: Wed Mar 11, 2015 4:24 pm
by jack1974
So I fixed almost all bugs Tale found. There's a minigame bug I can't seem to reproduce, but will keep investigating :)
Still unsure when to begin the preorders/beta but is just a matter of waiting for the ending CGs now, so will be soon!

Re: DLC Bad Blood development

Posted: Thu Mar 12, 2015 4:26 am
by Harbinger1975
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Re: DLC Bad Blood development

Posted: Thu Mar 12, 2015 7:25 am
by Taleweaver
Minigame bug is fixed. We found a few other minor issues, but Riva's about to straighten them out.