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Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 4:29 pm
by jack1974
Hmm then the only other reason must be some of those "clever antiviruses" that automatically delete all .exe, even completely safe ones like mine...!

do you have one running maybe ?
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 4:40 pm
by T. Bonne
That did it! Odd, usually my antivirus isn't so paranoid. Thanks for the help!
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 4:46 pm
by jack1974
You're welcome

it's normal because I used a new version of my libs that are very new, so some antivirus become paranoid

Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 5:27 pm
by T. Bonne
Found a typo/grammatical error. Hopefully it'll be okay if I just write the line out since it's out of context and doesn't contain anything important plotwise.
Rowinda: "In any case, none of them's left." Should be "none of them are left" Subject/verb agreement ;p
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 5:28 pm
by Taleweaver
T. Bonne wrote:Found a typo/grammatical error. Hopefully it'll be okay if I just write the line out since it's out of context and doesn't contain anything important plotwise.
Rowinda: "In any case, none of them's left." Should be "none of them are left" Subject/verb agreement ;p
Not a mistake. That's Rowinda's own creative grammar.
Not everybody in the story speaks perfect English. Rowinda's prone to using unusual grammar, and Artas doesn't really know how to formulate sentences in anything else than simple present tense. Even when speaking of the past or future, he'll use present tense. That's intentional, not a mistake.
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Thu Mar 26, 2015 5:33 pm
by T. Bonne
Ah, ok.
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Fri Mar 27, 2015 8:34 pm
by DunKalar
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Fri Mar 27, 2015 10:32 pm
by jack1974
It would be good to have savegames when those bugs happens, otherwise I can't know exactly what went wrong. I think if the saves are from some early version of the base game they might be somehow "wrong", for example in a old save I had, had both the demonfight variable but also Chalassa dead, which can't be (if you have that variable set, means you freed Chalassa).
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Sat Mar 28, 2015 12:21 am
by fabulaparva
Oh man, my old Linux laptop is slower than Apolimesho amidst a flock of elves... Anyway, started up a game from a win save and progressing verrrrry slowly.. A few observations, maybe some of these are useful
Some immersion breaks found so far:
1)
2)When I go scouting the area around Ninim with Vaelis, only his sprite is visible on the screen, not the companions I chose to go with him and with whom he speaks. Looks rather weird.
3)
Other stuff:
-I guess you haven't had time to fix this yet,but as Exizel already reported, Riley still maintains his SP despite alarms (playing on version 1.0.7.7.)
-Is it on purpose that Artas has only 4 Skills? I leveled him up to 25 in the first fight (during scouting) and all the 4 skills were already picked and only passives were available at this point?
Re: SOTW 1.0.7.7 - Bad Blood DLC beta
Posted: Sat Mar 28, 2015 8:11 am
by jack1974
About the first thing, I think is correct, since what Laroneas says is the group of people they brought when they came back.
I can easily change this though, if others thinks is immersion breaking. Was thinking something like this:
About 2, is just a coincidence. On each location, depending who you picked, shows another character. In the dark wizard cabal shows Jariel & Chalassa. In place where Dingirran camp was, shows Krimm, Riley, Artas. And so on. So definitely doesn't always show only Vaelis!
About 3 you're right instead, need to show only Shea
About the Riley's SP... I already added the code, but it was in the wrong place
And yes, Artas has only 4 skills. Since he is played only through the DLC, I thought wasn't worth having all skills since you couldn't level a lot. Besides, I didn't WANT to code again 12 different skills for a character used just for a DLC with so few fights like this one

He is still quite powerful with high attributes though!