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Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 04, 2015 6:15 pm
by jack1974
Yes exactly, will fix it :)

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 04, 2015 6:24 pm
by ValHallen
Found another thing.
Shouldnt it be "if there are no objections from the townspeople"?
Spoiler:
Image

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 04, 2015 7:54 pm
by jack1974
Yes, correct, thanks!

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 11, 2015 2:33 pm
by Palmettogamer14
I seem to have encountered a bug: when searching for the gnolls camp, after you've searched a second cave, the game goes straight to the main screen. This happens regardless if the cave is empty or you have to fight something.

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 11, 2015 2:57 pm
by jack1974
Ah could you send me the save just before that happens ?
How to send a savegame: viewtopic.php?f=33&t=2971

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 11, 2015 3:43 pm
by Palmettogamer14
Sure thing. Might take me a while though. No Internet at my house so I'll use the Internet cafe at work before I start my shift.

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Sat Apr 11, 2015 3:45 pm
by jack1974
No hurry and thanks :)

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Mon Apr 13, 2015 7:41 am
by Troyen
Shouldn't it be Council Elder Marillya (capital E), especially since the Guard Captain calls her "Elder Marillya"? Talking about the blue text on the dialogue box that indicates the speaker.

Vaelis's line:
Spoiler:
What if something new appeared in the last few months. <-- should be a question mark

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Mon Apr 13, 2015 8:10 am
by jack1974
Yes will capitalize the E of Elder :)

Re: SOTW 1.0.7.8 - Bad Blood DLC beta

Posted: Mon Apr 13, 2015 9:04 am
by Troyen
Oddly enough, my laptop is running this game super hot. I remember pre-expansion being much quieter. Maybe some kind of Ren'Py update unoptimized things?
Spoiler:
Playing on Nightmare.

Shea's minigame:
Day 1 the town needed to eat 2 food. I started with 2 food, hunters gathered 6 so I should've had 8 - 2 = 6. Instead, on Day 2 it shows 4 food and Ninim consumes 4/day. On day 2-3 Ninim is eating 4 food. I think the Day 1 display is wrong, should say they eat four food.
Curious how much luck plays into getting attacked.

Scene after the spirit world:
Vaelis: "Knowing that the safety of Ninim depends on us to do our job well." <-- should be "depends on us doing our job well"
Shea: "Oh. I...hadn't really thought of that."
Vaelis: "Not?" <-- should be "No?" "Not?" doesn't fit Shea's line.

Same scene, little later:
Shea: "You're right. If father thinks the gnolls are planning something, then that can't be bad." <-- I assume "that can't be bad" refers to the previous line where Vaelis talks about scouting the routes earlier than usual, but it's placement seems to suggest the gnolls planning something can't be a bad thing. Normally, the phrase is "that can't be good."

Althea's story:
I second the comments earlier about the spirit world looking an awful lot like the continent of Loren. And the big animals are pretty detailed, but the art style clashes with that of the characters (and beasts from Acts I-IV).

When they wake up in Stag's territory, there's no visual background change. Given Rowinda's lines, the party knows something is different by looking around, but not the reader. The background behind the stag seems like it might be appropriate.

Scene where they talk about the birds and the bees:
Stag: "In any case, spirit-elf." <- not 100% sure on this, but I think when you're trying to get someone's attention, you'd use a question mark.

I don't quite get the fire minigame. I'm guessing I need to burn all the wood in the green square and none in the orange square, but everywhere else in the game you have explanations. Also, the story text before this talked about just five trees and I'm burning way more than five trees. Does it matter how many I burn as long as I stay inside the green box? At any rate, way more fun than fighting three 1000+ HP Ents.

The dialog box title for failing the fire game says "Please Confirm" - maybe it should say something like "Try Again?" or "You failed and set the forest on fire" or "Should've used that lava" or something else?

Stag scene right after the fire game:
Stag: "Not?" <- the "Not?" is strange here, uncommon in American English. I think your writer uses British English though and can't speak to that.

Althea: "And, um, sorry for killing a few of your kin in the last years." <- replace "the last years" with something like "the past few years" (though, how long have they been hunting stags?)
I don't seem to be resting up at all between Shea segments. I know that makes the alarm thing trickier, but it is also encouraging stance dancing and yayswords-style dragging out fights to regen to full before starting a new battle.