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SOTW 1.0.9.5 with VN Mode (experimental)

Posted: Mon Jan 04, 2016 4:16 pm
by jack1974
So since I got so many complaints about "too many battles" of this game, I gave a try at making a "VN Mode" for it. It's experimental, it SHOULD work but no guarantees :)
http://www.macgames.biz/games/SOTW-1.0.9.5-all.zip

What's New in 1.0.9.5
- fixed the infinite loop if you choose to kill the queen bee in the DLC VN Mode

What's New in 1.0.9.4
- fixed the bug during the "sinking ship" minigame in Shacklesplit tier 3 quest

What's New in 1.0.9.3
- fixed a stupid bug I added while fixing the previous Chalassa's fight bug :lol:

What's New in 1.0.9.2
- fixes crash in scene13 during Chalassa's fight (you need to load a save BEFORE the scene starts for it to work)

What's New in 1.0.9.1
- custom coded the battle cutscenes if you're playing in VN Mode. You'll need to start a new game for them to work though!

What's New in 1.0.9
- added "VN Mode". All battles and level up screens will be automatically skipped! yay! :mrgreen:

Re: SOTW 1.0.9 with VN Mode (experimental)

Posted: Mon Jan 04, 2016 8:15 pm
by Ixionos
http://i0.kym-cdn.com/photos/images/ori ... 25/068.png

Thank you! Thank you! Thank you!!!!

Re: SOTW 1.0.9 with VN Mode (experimental)

Posted: Mon Jan 04, 2016 9:11 pm
by jack1974
Haha let me know if there are problems. I think some quests with cutscenes in battles might break though (not sure).

Re: SOTW 1.0.9 with VN Mode (experimental)

Posted: Mon Jan 04, 2016 10:10 pm
by Ixionos
OK, found the first bug. In Chapter 6, during the arena fight against Krimm and the Horde, the game goes back to the title screen after Riley comes back to the arena.

Re: SOTW 1.0.9 with VN Mode (experimental)

Posted: Mon Jan 04, 2016 10:46 pm
by jack1974
Yeah I'll probably need to custom code jumps for battles with cutscenes like that. That was the main reason why didn't try this thing before :mrgreen:

Re: SOTW 1.0.9.1 with VN Mode (experimental)

Posted: Tue Jan 05, 2016 10:51 am
by jack1974
OK if you want to try again, I checked all the battles with cutscenes. I tested Krimm's one and works. Unfortunately for the changes to work you need to start a new game, though playing in VN Mode makes things much quicker :)

Re: SOTW 1.0.9.1 with VN Mode (experimental)

Posted: Tue Jan 05, 2016 10:58 pm
by Ixionos
OK, second bug in Chapter 16, the arena fight against the fake Chalassa. I got the following error message:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
  File "game/script.rpy", line 2300, in script
  File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
  File "game/script.rpy", line 2300, in script
  File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\python.py", line 1461, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.1

Re: SOTW 1.0.9.1 with VN Mode (experimental)

Posted: Tue Jan 05, 2016 11:00 pm
by jack1974
OK that should be easy enough to fix, thanks.

Re: SOTW 1.0.9.1 with VN Mode (experimental)

Posted: Wed Jan 06, 2016 12:30 am
by Ixionos
Hopefully, easy enough to not require I start a new game again? o____O

Re: SOTW 1.0.9.1 with VN Mode (experimental)

Posted: Wed Jan 06, 2016 8:03 am
by jack1974
No that was required only in previous update :)
Can you send me a save before the bug? So I can test it faster.