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Re: Art Thread
Posted: Sat Sep 12, 2015 7:37 am
by jack1974
Re: Art Thread
Posted: Sat Sep 12, 2015 12:10 pm
by Franka
I'm looking forward to picking this apart when we get to rules, numbers and abilities.

Re: Art Thread
Posted: Sat Sep 12, 2015 12:22 pm
by jack1974
I'm testing a bit as I design the card but will require a lot more to make it balanced! at least differently from a RPG there are no level up, inventories, etc

Re: Art Thread
Posted: Wed Sep 16, 2015 11:14 am
by jack1974
Work in progress of the card GUI:

note that I might NOT implement all those features (except for the card "experience/level" since I wanted to do that already) but I am just asking the GUI artist everything I think could use, so I don't have to ask him again in future

Re: Art Thread
Posted: Thu Sep 17, 2015 5:13 am
by Troyen
The top of the cards on the right section gets a bit confusing. If the resources are supposed to be different types, it's hard for me to distinguish them as they are.
Re: Art Thread
Posted: Thu Sep 17, 2015 6:29 am
by jack1974
Yes true, I think they should all be of a different color!
Re: Art Thread
Posted: Sat Sep 19, 2015 2:03 pm
by jack1974

new WIP of the card with different colored resources. I will use a more readable font for numbers

Re: Art Thread
Posted: Sat Sep 19, 2015 4:41 pm
by Franka
I think it's a mistake to put the numbers on top of the icons. It looks too busy, and it's not just the font.
If the icons are important, I would much rather have them to the left of the numbers, or above them or something. Same with attack and life.
Re: Art Thread
Posted: Sat Sep 19, 2015 5:40 pm
by jack1974
Well that can be easily tweaked. I asked him to do the art in layers so I can move everything, besides the number will be printed by the software so I can place them anywhere I want

Re: Art Thread
Posted: Mon Sep 28, 2015 8:29 pm
by Miakoda
The creatures really come to life when put with a good background (one Winter Wolve's Twitter feed):
