Art Thread
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Art Thread
Yes I reused various details of the existing background/CG images to make the card backgrounds and differentiate some enemy variants more (for example two boragrubs).
- Miakoda
- Elder Druid
- Posts: 880
- Joined: Sat Sep 28, 2013 8:05 pm
Re: Art Thread
As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*

*Romance not included.

*Romance not included.
- Ryocchi
- Woods ranger
- Posts: 105
- Joined: Fri Aug 30, 2013 1:32 pm
Re: Art Thread
Damn! that profile and that sexy smirkMiakoda wrote:As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*
*Romance not included.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Art Thread

the final card design. There are still resource icons missing, since I haven't yet made my mind of how many I'll use (not sure if 3 or 4). Anyway very happy about the result. Artist will do the deck builder next
- Jaeger
- Druid
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- Joined: Fri Jun 14, 2013 12:30 am
Re: Art Thread
Dig the circuit pattern. The readability of the card remains to be seen though, especially when viewed from a distance.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: Art Thread
Yes, I might use a variation for when it's played on the battlefield, to show more clearly the stats. Even if the important ones are the two on the bottom in practice.
- Franka
- Elder Druid
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- Joined: Fri Nov 30, 2012 3:07 pm
Re: Art Thread
Yeah, nothing wrong with the design, the circuit board pattern is cool, the important thing is that all information is displayed clearly though.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: Art Thread

started adding the cards to the deck builder. Obviously still a work in progress, but I am already liking it
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Art Thread

Anima added sort by rarity and paging (using a big scrollable window was a bad idea). Also the card colors now are based on the type: unit, offense, defense. This screen is almost done, just some missing GUI
I've also finished coding mission 15, so I'm halfway of the "first pass" (will need to retest everything one last time).
- Miakoda
- Elder Druid
- Posts: 880
- Joined: Sat Sep 28, 2013 8:05 pm
Re: Art Thread
Heh, I know it is just the same sprite as the Marksman Unit, but I really like the red hair on the scout.
