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Re: Art Thread

Posted: Mon Sep 28, 2015 9:54 pm
by jack1974
Yes I reused various details of the existing background/CG images to make the card backgrounds and differentiate some enemy variants more (for example two boragrubs).

Re: Art Thread

Posted: Wed Sep 30, 2015 7:05 pm
by Miakoda
As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*

Image

*Romance not included.

Re: Art Thread

Posted: Thu Oct 01, 2015 2:04 am
by Ryocchi
Miakoda wrote:As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*

Image

*Romance not included.
Damn! that profile and that sexy smirk ;)

Re: Art Thread

Posted: Sun Oct 04, 2015 5:47 am
by jack1974
Image
the final card design. There are still resource icons missing, since I haven't yet made my mind of how many I'll use (not sure if 3 or 4). Anyway very happy about the result. Artist will do the deck builder next :)

Re: Art Thread

Posted: Sun Oct 04, 2015 9:59 am
by Jaeger
Dig the circuit pattern. The readability of the card remains to be seen though, especially when viewed from a distance.

Re: Art Thread

Posted: Sun Oct 04, 2015 10:05 am
by jack1974
Yes, I might use a variation for when it's played on the battlefield, to show more clearly the stats. Even if the important ones are the two on the bottom in practice.

Re: Art Thread

Posted: Sun Oct 04, 2015 4:33 pm
by Franka
Yeah, nothing wrong with the design, the circuit board pattern is cool, the important thing is that all information is displayed clearly though.

Re: Art Thread

Posted: Mon Oct 05, 2015 4:37 pm
by jack1974
Image
started adding the cards to the deck builder. Obviously still a work in progress, but I am already liking it :)

Re: Art Thread

Posted: Tue Oct 06, 2015 2:17 pm
by jack1974
Image
Anima added sort by rarity and paging (using a big scrollable window was a bad idea). Also the card colors now are based on the type: unit, offense, defense. This screen is almost done, just some missing GUI :)
I've also finished coding mission 15, so I'm halfway of the "first pass" (will need to retest everything one last time).

Re: Art Thread

Posted: Tue Oct 06, 2015 2:45 pm
by Miakoda
Heh, I know it is just the same sprite as the Marksman Unit, but I really like the red hair on the scout.