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Re: Art Thread

Posted: Tue Oct 06, 2015 4:47 pm
by ValHallen
The name of the Cards shouldn't be where in the text card. If possible should be abovr or under the image, like in magic, hearthstone, yu-ghi-oh or pokémon.

Re: Art Thread

Posted: Tue Oct 06, 2015 4:53 pm
by jack1974
I know. Everything is still work in progress :)

Re: Art Thread

Posted: Tue Oct 06, 2015 5:27 pm
by ValHallen
I thought the cards' art was final, sorry.

Re: Art Thread

Posted: Tue Oct 06, 2015 6:02 pm
by jack1974
No, I haven't even decided how many resources each one will cost, and if there will be just 1,2 or more :lol:
I'm making the battles mostly to test all the various skills, but layout/balancing is in the very early stages.

Re: Art Thread

Posted: Wed Oct 07, 2015 8:50 am
by jack1974
Image
I've made the smaller card border version for when they're played on the battlefield. There's still a LOT of placeholder stuff in that image, but I think it's starting to look good already 8)

Re: Art Thread

Posted: Wed Oct 07, 2015 12:03 pm
by jack1974
Image
examining a card close up :)
I'll probably change the terms like "Battlecry" and so on. A pity because they're quite self-explanatory :)
Also the engine already support level-ups, this card indeed is golden (even if I forgot to change the border in the zoomed in version). Normal stats are 1/2 :mrgreen:

Re: Art Thread

Posted: Thu Oct 08, 2015 8:32 pm
by Troyen
"Deployment" or something instead of "Battlecry"? I don't think Battlecry was self-explanatory before Hearthstone. You just need a term that you use consistently.

P.S. Looking forward to the romance expansion. Being able to romance all our gold cards will be a lot of fun!

Re: Art Thread

Posted: Thu Oct 08, 2015 9:46 pm
by jack1974
Yes I'll use that or "On Summon". I think it should be clear enough :)

Re: Art Thread

Posted: Fri Oct 09, 2015 8:23 am
by jack1974
Image
here's a screenshot showing Remi the FRIENDLY alien cat :mrgreen:

Re: Art Thread

Posted: Fri Oct 09, 2015 8:14 pm
by jack1974
Image
added the force shield visual effect (second from left on top row). I need to find a good one for the "invisibility" now :)