Art Thread
- Anima_
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Re: Art Thread
Dear god, way too many colours at once. The symbol idea is cute but seriously way too many colours.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- jack1974
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Re: Art Thread
You mean the resource symbols, or the heroes symbols ? those are going to be "monochromatic" 
- Anima_
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Re: Art Thread
The hero symbols are cute. It just the whole screen has far too many colours. All of them lively, attention seeking and unruly.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- jack1974
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Re: Art Thread
I think is just a matter of saturation. Even Hearthstone deck builder is full of colors, but they're less saturated. I'll tweak it once I get the final art 


- Anima_
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Re: Art Thread
Yeah I can see the similarities. Though it's pretty subtle.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- jack1974
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Re: Art Thread

Here I present you Diana Nelson, commander, sniper and part-time poet
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DunKalar
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- jack1974
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Re: Art Thread

I managed to do a cool thing, before you had to click to zoom each card. Now I display a card on the left part always zoomed, and as you hover on the card in hand and played on the battlefield, it gets updated.
Of course might need still to adjust GUI and so on, but now is much better to play.
Also, made up to mission 5. I think a beta demo of the first 10 missions shouldn't take much
- jack1974
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Re: Art Thread

today finished coding the main menu, and merged the VN project with the card battle one. Now I need to "link" the scenes with the battles, retest them all (both scenes and battles) and the demo is done. Should make it for mid-November I think!
