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Re: Art Thread

Posted: Thu Oct 29, 2015 8:54 am
by Anima_
Dear god, way too many colours at once. The symbol idea is cute but seriously way too many colours.

Re: Art Thread

Posted: Thu Oct 29, 2015 8:59 am
by jack1974
You mean the resource symbols, or the heroes symbols ? those are going to be "monochromatic" :)

Re: Art Thread

Posted: Thu Oct 29, 2015 9:42 am
by Anima_
The hero symbols are cute. It just the whole screen has far too many colours. All of them lively, attention seeking and unruly.

Re: Art Thread

Posted: Thu Oct 29, 2015 11:45 am
by jack1974
I think is just a matter of saturation. Even Hearthstone deck builder is full of colors, but they're less saturated. I'll tweak it once I get the final art :)
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Re: Art Thread

Posted: Thu Oct 29, 2015 1:22 pm
by Anima_
Yeah I can see the similarities. Though it's pretty subtle.

Re: Art Thread

Posted: Thu Oct 29, 2015 1:48 pm
by Franka
Subtle indeed. :lol:

Re: Art Thread

Posted: Thu Oct 29, 2015 5:20 pm
by jack1974
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Here I present you Diana Nelson, commander, sniper and part-time poet :mrgreen:

Re: Art Thread

Posted: Thu Oct 29, 2015 8:12 pm
by DunKalar
Hm a catchy phrase to start drinking ;D

Re: Art Thread

Posted: Fri Oct 30, 2015 4:53 pm
by jack1974
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I managed to do a cool thing, before you had to click to zoom each card. Now I display a card on the left part always zoomed, and as you hover on the card in hand and played on the battlefield, it gets updated.
Of course might need still to adjust GUI and so on, but now is much better to play.
Also, made up to mission 5. I think a beta demo of the first 10 missions shouldn't take much :)

Re: Art Thread

Posted: Sun Nov 01, 2015 9:02 am
by jack1974
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today finished coding the main menu, and merged the VN project with the card battle one. Now I need to "link" the scenes with the battles, retest them all (both scenes and battles) and the demo is done. Should make it for mid-November I think! :)