Art Thread
- jack1974
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Re: Art Thread
Not all the ones above though: in particular the last 5 (Mira, Rigel, Lucius, Kaden, Lola) don't take part into missions and don't have cards. But you can still talk to them of course.
- Franka
- Elder Druid
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Re: Art Thread
I like the look of that screen.
- jack1974
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Re: Art Thread

at specific plot points, new cards are unlocked, and showed like in the screenshot above. You can right-click to zoom them.
With that screen, everything except the side-missions is ready for the weekend. I'll see what I can do tomorrow, has been a marathon so far
- jack1974
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Re: Art Thread

OUTPOST NINJAS WILL TAKE OVER THE WORLD!!!!!!!!!!!
The card upgrade screen looks great. It changes the gameplay quite a lot though, so I'll need to make sure to not overpower the cards. For example, I'll reduce the silver to only +1 HP now...
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Troyen
- Elder Druid
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Re: Art Thread
So are you forced to choose a target? Like if you're the only one with units on the board are you -2ing one of your units? (Can you -2 a wall and give it negative damage?)
- jack1974
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Re: Art Thread
No, you can play the card without choosing any target if you want . The only case would be if there's no valid unit, indeed doesn't work on walls, I need to add it to description. And you can't give any unit negative damage of course 
- jack1974
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Re: Art Thread

one of the many changes I've done this week so far, the resources icons will be displayed in the combat, so will be easier to associate it with cards costs
- jack1974
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Re: Art Thread

attack animations added
I'm not going to go nuts with the others, I'll wait until I've finished coding all the content first. I'll add them as last thing, together with the base tutorial!
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kadakithis
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Re: Art Thread
Curious, in the tutorials we got cards that were otherwise completely absent from our decks, is that more like a preview of what to come or do certain combinations of characters during the main story line add cards?
- jack1974
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Re: Art Thread
Yes since I wanted to show in the first battle all the various mechanics: invisibility, charge, offensive actions, etc. But I made already big changes to the cards for next update anyway 
