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update on gameplay
Posted: Thu Dec 18, 2014 10:48 am
by jack1974
So I might be doing this a bit differently

Doing a full TD with animations and whatever turned out to be a bit of a nightmare for several reasons, so I'm reconsidering my options.
At worst, will turn this into a RPG, but I wanted to do something different this time. I was thinking to do a mix between a strategy game and a "card game" even if it wouldn't really be a card game, since the actions wouldn't be random but depending on parameters and skills unlocked with level ups.
I'll need to think more about it and make some prototypes, which very likely will make public to get early feedback (of course they would feature my awesome programmer's art

).
I don't want to delay the game too much considering the writing and art is going very well so far (the music is already finished, so...).
Re: update on gameplay
Posted: Thu Dec 18, 2014 1:45 pm
by Miakoda
I would say I'm roughly 70% done with the Missions ^_^
And considering what the artist is doing, I think that will please fans of his style :D
Re: update on gameplay
Posted: Fri Dec 19, 2014 12:44 am
by iWeasle
Go for it, whatever works for you, I'll still buy the shit out of it

.
Isn't undead Lilly a "card" game too (not a problem, but conflicts in some ways with the different statement)?
Re: update on gameplay
Posted: Fri Dec 19, 2014 7:54 am
by jack1974
Yes Undead Lily should be a "proper" card game. This one should be more a turn based strategy, something I always wanted to try since long time. Of course, nothing is definitive yet until I make some tests

Re: update on gameplay
Posted: Fri Dec 19, 2014 4:42 pm
by fabulaparva
Turn-based strategy? Sounds good. A few additions later we'll be expecting something close to Sid Meier's Civilization with romance options!

Re: update on gameplay
Posted: Fri Dec 19, 2014 5:33 pm
by Miakoda
fabulaparva wrote:Turn-based strategy? Sounds good. A few additions later we'll be expecting something close to Sid Meier's Civilization with romance options!

Hey Lady Deirdre Skye is mine
Though Ahki Zeta-Five is fine in a cyborg sort of way :D
Re: update on gameplay
Posted: Fri Dec 19, 2014 5:39 pm
by jack1974
fabulaparva wrote:Turn-based strategy? Sounds good. A few additions later we'll be expecting something close to Sid Meier's Civilization with romance options!

Wait, this is... a small game... NOooooooooooo

Re: update on gameplay
Posted: Fri Dec 19, 2014 6:59 pm
by fabulaparva
Miakoda wrote:fabulaparva wrote:Turn-based strategy? Sounds good. A few additions later we'll be expecting something close to Sid Meier's Civilization with romance options!

Hey Lady Deirdre Skye is mine
Though Ahki Zeta-Five is fine in a cyborg sort of way :D
:D I knew I should've played the Alpha Centauri version of CIV, too!
In any case, all of the different CIV games should've had more options on how to win the game. Diplomacy, domination by conquer or culture, points over time... then why not ROMANCE ALL THE ADVERSARIES?
jack1974 wrote:
Wait, this is... a small game... NOooooooooooo

Yes, a small game indeed. I do realize that and that's why I wouldn't dream of suggesting for you to make it an
online, multiplayer turn-based strategy game.

Re: update on gameplay
Posted: Fri Dec 19, 2014 8:22 pm
by Foelhe
jack1974 wrote:fabulaparva wrote:Turn-based strategy? Sounds good. A few additions later we'll be expecting something close to Sid Meier's Civilization with romance options!

Wait, this is... a small game... NOooooooooooo

Will it be as small as Season of the Wolf, do you think?

Re: update on gameplay
Posted: Fri Dec 19, 2014 9:19 pm
by jack1974
No!!

That's exactly what I want to avoid

I want to build some basic system which should be fun to play but not that long. Something like Heartstone with few rules but well done so that there's variety in the gameplay. Of course easier said than done...!