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Re: PSCD Progress Report

Posted: Mon Oct 12, 2015 9:54 pm
by jack1974
Anima_ wrote: Why thank you, though you have me at a disadvantage there. I haven't seen your script so far, which makes returning the compliment a tad difficult. But if you're even half as good as you're industrious the writing will be amazing. :)
Having (obviously) read all the plot so far, I can vouch for her :)
Anima_ wrote: We might finish the basics for the AI this week already, which is the last big roadblock. Looks like me being unavailable for most of the year will not delay the game after all. :shock: 8)
Haha I admit I was worried. But if when you're available you work so well, I'll only need you a couple of week a year to finish a new game :mrgreen: (well not really, but almost)

Re: PSCD Progress Report

Posted: Wed Oct 14, 2015 2:53 pm
by Miakoda
Anima_ wrote:Why thank you, though you have me at a disadvantage there. I haven't seen your script so far, which makes returning the compliment a tad difficult. But if you're even half as good as you're industrious the writing will be amazing. :)
Well, I still thank you for your efforts, even if you are constrained on time.

I want to give a shout-out to the other people helping as well.

Someone is working on the script (positioning, etc.) and I want to thank them for their work. Given the amount of the text, they are doing a great job.

The artist is doing their normal excellent job as well (as some of the card pictures show). The sketches for the romance DLC is underway. For the people who wanted things expanded...I don't think there will be too much cause for complaint there.

Heh, and even the writing for the theme song is coming along pretty good.

On a personal front, I am pleased to say that I am making steady progress on the DLC romance writing.

Re: PSCD Progress Report

Posted: Wed Oct 14, 2015 3:56 pm
by pahldus
Everything is sounding so good, that I have gone back and started replaying Planet Stronghold again. Ahh the nostalgia.

Re: PSCD Progress Report

Posted: Wed Oct 14, 2015 4:05 pm
by jack1974
Haha well this is not a RPG, though I think gameplay-wise could appeal to same players.
The world is much more defined now since I got a real writer helping, and not doing everything myself :)

Re: PSCD Progress Report

Posted: Fri Oct 16, 2015 5:58 pm
by Anima_
jack1974 wrote:Haha I admit I was worried. But if when you're available you work so well, I'll only need you a couple of week a year to finish a new game :mrgreen: (well not really, but almost)
That's it, now you made me blush. :oops:
Miakoda wrote:
Anima_ wrote:Why thank you, though you have me at a disadvantage there. I haven't seen your script so far, which makes returning the compliment a tad difficult. But if you're even half as good as you're industrious the writing will be amazing. :)
Well, I still thank you for your efforts, even if you are constrained on time.
Oh no it's clearly you I have to thank, you're the driving force behind this project. PSCD promises to have the fastest development time of all modern Winterwolves games.


There wasn't as much progress this week as planed, thanks to an ill timed cold on my part. I've been mostly shambling around screeching "...Tissues..." for the past few days. Though it's slowly gotten better.
Still I did manage quite a bit of work on the AI before that. We now have a first in game use for it, the selection of which card to summon. The basic structure looks sound so far, so I just need to add a few more node types. Though the majority is probably already implemented.

Re: PSCD Progress Report

Posted: Fri Oct 16, 2015 7:07 pm
by jack1974
Just to be clear the first 15 missions (so half game) would be already playable right now (with temporary GUI), the only problem is the AI that right now is not smart. But some missions are already challenging now :)
With scripter going really quick, the main problem could be the GUI artist at this point, but hopefully in a month or so he can finish the battle GUI as well. We'll see but anyway, I'm pleased so far :)

Re: PSCD Progress Report

Posted: Wed Oct 28, 2015 8:46 am
by jack1974
OK I think we're getting close. The main problem now is the GUI artist (not his fault, has daily job etc) but for scripting/coding we're at very good point. I am retesting all the first 15 battles today, hoping to make them "final" (how they would be in the beta). Scripter has already done all friendship/romance scenes, so there are only the plot/missions left (but they're less than the others).
Plan is to work on the missions until early November and then see at which point I am, I think this might be the next game I release at this point (sorry for people looking for QoT, though for that game I still don't have all the romance CG and some of the writing+scripting all scenes, so it's not like could be done very quickly anyway).

Re: PSCD Progress Report

Posted: Thu Oct 29, 2015 2:35 pm
by jack1974
Mouhaha I forgot that the first 10 "tutorial/into missions" had no deck builder but fixed decks. But the problem is that you can play as Alex/Diana, and would be bad to have only the accompanying hero cards. So I'm doing two variants of each mission now:
mission01_alex
mission01_diana

etc :oops: not a big effort but I must retest to make sure you can still win...

Re: PSCD Progress Report

Posted: Thu Oct 29, 2015 7:32 pm
by Miakoda
Just a minor update from me. I'm working on stuff for the DLC (for those who care, I have finished Kaden-Alex, and Galina-Alex), as well as a few other things behind the scenes.

Re: PSCD Progress Report

Posted: Sun Nov 01, 2015 7:12 pm
by Miakoda
Another minor update. I'm taking a slight break from the DLC stuff to work on some side mission dialogues, and a few other minor things. As Jack1974 said, though, things are going pretty good.