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Re: the game GUI thread!
Posted: Tue Oct 13, 2015 11:00 pm
by OhHaiMe
Franka wrote: you always want things to be as visually clear as possible, so you can tell important numbers at a glance. You can put numbers on top of colors, as long as they don't blend. It's those icons that confuse the eye, so you have to do a double take to read the number (or at least I do).
You're not wrong, but it's still good to give each color a unique shape to make it color blind friendly.
(Not that I'm color blind,But it's something people always seem to be concerned about in the board and card game community that you never hear much about when it comes to videos games.)
Re: the game GUI thread!
Posted: Wed Oct 14, 2015 6:14 am
by jack1974

I showed this thread to the GUI artist and he said would make custom-shaped icons for the attack/hp and resources, like the example above. I think indeed that's a better solution

Will probably rotate the sword 45° counter-clockwise so it's more visible.
Re: the game GUI thread!
Posted: Wed Oct 14, 2015 8:46 am
by Franka
OhHaiMe wrote:Franka wrote: you always want things to be as visually clear as possible, so you can tell important numbers at a glance. You can put numbers on top of colors, as long as they don't blend. It's those icons that confuse the eye, so you have to do a double take to read the number (or at least I do).
You're not wrong, but it's still good to give each color a unique shape to make it color blind friendly.
(Not that I'm color blind,But it's something people always seem to be concerned about in the board and card game community that you never hear much about when it comes to videos games.)
Very good point!
That looks like a great solution, Jack!
Re: the game GUI thread!
Posted: Wed Oct 14, 2015 3:54 pm
by pahldus
I think that should solve everyone's issues. It looks really good and tight.