Made a short video showing a bit of the gameplay. Clearly the battle screen GUI is unfinished
Those familiar with Hearthstone will understand it very easily. There are units with charge, and instead of taunt there are "Walls", which includes turrets. Differently from Hearthstone though they cannot attack. They retaliate if attacked, but cannot directly attack enemies.
I tried to put some text in the video to explain what's going on, but there are so many mechanics that I only managed to explain some.
I am unsure if to use the "flash" on the card to show it can move, or something else. Right now I use a pulsating green outline when is selected (you don't use drag&drop in this game). Maybe I should swap the two effects, green outline = can move, white flash = currently selected unit. I'm not sure though...
