Road to demo release

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
Palmettogamer14
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Re: Road to demo release

Post by Palmettogamer14 »

Sweet! Sign me up for the demo please!
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jack1974
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Re: Road to demo release

Post by jack1974 »

Well just watch the forums, I'll announce it when is ready. Also on twitter :)
Obviously it's not the full game demo, but only the early missions to get the gameplay right. Or at least, interesting enough :)
Palmettogamer14
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Re: Road to demo release

Post by Palmettogamer14 »

Double sweet! I'll be watching the forums then!

And thank you for such awesome games!
kadakithis
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Re: Road to demo release

Post by kadakithis »

Just for the future, I never see a preorder place on here, be glad to. This game has been great seeing it improve so much and so quickly.
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Miakoda
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Re: Road to demo release

Post by Miakoda »

kadakithis wrote:Just for the future, I never see a preorder place on here, be glad to. This game has been great seeing it improve so much and so quickly.
You have Jack1974, Anima, the artist, the scripter (I don't know if he has a forum name) to thank for it.
kadakithis
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Re: Road to demo release

Post by kadakithis »

Do you know where I can preorder?
Foelhe
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Re: Road to demo release

Post by Foelhe »

I found the link through the newsletter, but I'm not sure how to get to it if you don't get one. Actually, here: http://www.winterwolves.com/pscd.htm. Probably an easier way to do it, but there you go.
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jack1974
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Re: Road to demo release

Post by jack1974 »

Yes that page is the official page even if is still work in progress. I usually put a preorder link in forums as well, but only after I have the beta demo out, so was about to put it here too in the next days :)
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jack1974
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Re: Road to demo release

Post by jack1974 »

OK I'm almost there. I rebalanced the cards a bit. I also thought to add a "Shuffle" option, which let's you put back one card from hand into the deck: this because you can have max 6 cards in hand, so by very bad luck (also depends how you built your deck) you could end with 6 cards requiring a credit. But you get them only killing enemies, so you could get stuck.
With this shuffle you can get another random card, and unless you built your deck with ONLY cards requiring credits (which would be a bit crazy) you won't get stuck.
I guess I should probably put a warning when users make the decks about this. Or perhaps drop the credit thing altogether, though is a pity because I thought was fun...

edit: I totally forgot that I can also start with an amount of resources. So I can always have a battle start with 2 credits, so players won't get stuck. Probably that shuffle thing is not even required :)
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pahldus
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Re: Road to demo release

Post by pahldus »

Probably starting a player with 2 credits is much easier, but mulligan(a redraw of one's hand at the beginning of the game) is quite common in CCGs.
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