The problem is when you have let's say: 5 credit 4 materials 3 energy 3 personal. Values like that, and you can summon "potentially" 3 cards, but of course each card you summon, costs resources. So maybe 1 of those 3 cards could use almost all resources, or you could play two other cards instead.
That part is hard. I mean, people should do math
Reducing the resources to 2 probably would be a good move, credits and a generic "resource". I could find other uses for the solar panel, mines, etc.
Anyway for now I'll wait feedback on tomorrow's "early demo" from people before making any drastic decision like reducing resources and redesigning all cards (is not hard but very time consuming task).


