- starting amount of resources
- increase each turn of resources
plus of course, the cards like Solar Panels who gives you +1 Energy at end of each turn, or special Hero cards like Christophe Excavation that gives you +3 Materials etc.
The question is: would be confusing to not have a fixed rule? In some missions you start with a good amount of resources but little increase, in another you start at zero but you get +1 for all resources, in others you get +1 except for a specific resource (a mission where you must extract ore).
I know players are used to Hearthstone (+1 total mana each turn) or Magic The Gathering (play lands to get mana-type).
I did this to have variety, but I'm wondering if players could get confused? Maybe I just need to integrate more with the story before of each mission and it will be enough...
Another solution could be that the building cards once played give a permanent bonus but cannot be destroyed directly by enemies. The problem with this approach is that I don't have enough space currently in the battle layout
