PSCD 0.7.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
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Franka
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Re: PSCD 0.7.4 - beta demo!

Post by Franka »

Just sent a save. Yes, there's a Missile Turret there, and I see the Turret is doing strange stuff on screen, so you're right, it's that one.
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jack1974
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Re: PSCD 0.7.4 - beta demo!

Post by jack1974 »

OK good, already fixed it then. I just did a small "test case" :lol:
Image
Will upload new version now, though to see the change you'll need a save BEFORE the battle (once the battle starts can't update the cards info).
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Franka
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Re: PSCD 0.7.4 - beta demo!

Post by Franka »

I can win the battle without missile turret. :wink:
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Franka
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Re: PSCD 0.7.5 - beta demo!

Post by Franka »

jack1974 wrote:- Regular Infantry is now a 2/1 card. If upgraded to Gold becomes 2/3
...and so do Scouts since get +0/+1 and +1/+1. You just don't want those poor Regular Infantry to have any advantages, do you? :twisted:
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jack1974
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Re: PSCD 0.7.5 - beta demo!

Post by jack1974 »

Ah no, will nerf the scouts :) I'm starting to think I should just have them all standard +0/+1 and +1/+1 upgrades, even if it's a bit boring :wink:
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Franka
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Re: PSCD 0.7.5 - beta demo!

Post by Franka »

If Mind-Controlled Elk attacks the opponent (not a card), bad things happen. (You should have known :P )

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gameflow.rpy", line 128, in script call
  File "game/plot/talk.rpy", line 1725, in script call
  File "game/script2.rpy", line 465, in script call
  File "game/script.rpy", line 76, in script call
  File "game/script.rpy", line 144, in script
  File "game/script.rpy", line 144, in <module>
AttributeError: 'Player' object has no attribute 'original_owner'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpy", line 128, in script call
  File "game/plot/talk.rpy", line 1725, in script call
  File "game/script2.rpy", line 465, in script call
  File "game/script.rpy", line 76, in script call
  File "game/script.rpy", line 144, in script
  File "F:\Temp\PSCD-0.7.5-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Temp\PSCD-0.7.5-all\renpy\python.py", line 1460, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 144, in <module>
  File "new_card_framework/Board.py", line 169, in execute_action
  File "new_card_framework/Ability.py", line 186, in execute
  File "new_card_framework/Ability.py", line 586, in execute
AttributeError: 'Player' object has no attribute 'original_owner'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
 0.7.5
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Franka
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Re: PSCD 0.7.5 - beta demo!

Post by Franka »

Join us today, as Franka creates a super broken deck.

Spiked Iron-Vines x2
Cannon Turret x2
Mindcontrolled Elk x2
Emergency x2
Inner Force x2

(Yes, Inner Force is a very broken card)
kadakithis
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Re: PSCD 0.7.5 - beta demo!

Post by kadakithis »

Sharpshooter and Misile turret have killed enemies before. Also I spent stars on one card but accidentally rewound. I got the stars back but even missions later, I couldn't upgrade the card.
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Franka
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Re: PSCD 0.7.5 - beta demo!

Post by Franka »

kadakithis wrote:Sharpshooter and Misile turret have killed enemies before.
The problem was if Missile Turret didn't have a target for its passive ability, but it's fixed now.
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jack1974
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Re: PSCD 0.7.5 - beta demo!

Post by jack1974 »

Franka wrote:If Mind-Controlled Elk attacks the opponent (not a card), bad things happen. (You should have known :P )
Haha in all test I've done, I never tried to attack the opponent! :mrgreen:
kadakithis wrote:Sharpshooter and Misile turret have killed enemies before. Also I spent stars on one card but accidentally rewound. I got the stars back but even missions later, I couldn't upgrade the card.
I need to disable rollback during the deck building indeed, otherwise messes up stuff, will do that.
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