PSCD 0.7.9 - beta demo!
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.4 - beta demo!
Just sent a save. Yes, there's a Missile Turret there, and I see the Turret is doing strange stuff on screen, so you're right, it's that one.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.4 - beta demo!
OK good, already fixed it then. I just did a small "test case" 

Will upload new version now, though to see the change you'll need a save BEFORE the battle (once the battle starts can't update the cards info).

Will upload new version now, though to see the change you'll need a save BEFORE the battle (once the battle starts can't update the cards info).
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.4 - beta demo!
I can win the battle without missile turret. 
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.5 - beta demo!
...and so do Scouts since get +0/+1 and +1/+1. You just don't want those poor Regular Infantry to have any advantages, do you?jack1974 wrote:- Regular Infantry is now a 2/1 card. If upgraded to Gold becomes 2/3
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.5 - beta demo!
Ah no, will nerf the scouts
I'm starting to think I should just have them all standard +0/+1 and +1/+1 upgrades, even if it's a bit boring 
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.5 - beta demo!
If Mind-Controlled Elk attacks the opponent (not a card), bad things happen. (You should have known
)
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 128, in script call
File "game/plot/talk.rpy", line 1725, in script call
File "game/script2.rpy", line 465, in script call
File "game/script.rpy", line 76, in script call
File "game/script.rpy", line 144, in script
File "game/script.rpy", line 144, in <module>
AttributeError: 'Player' object has no attribute 'original_owner'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 128, in script call
File "game/plot/talk.rpy", line 1725, in script call
File "game/script2.rpy", line 465, in script call
File "game/script.rpy", line 76, in script call
File "game/script.rpy", line 144, in script
File "F:\Temp\PSCD-0.7.5-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\PSCD-0.7.5-all\renpy\python.py", line 1460, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 144, in <module>
File "new_card_framework/Board.py", line 169, in execute_action
File "new_card_framework/Ability.py", line 186, in execute
File "new_card_framework/Ability.py", line 586, in execute
AttributeError: 'Player' object has no attribute 'original_owner'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
0.7.5
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.5 - beta demo!
Join us today, as Franka creates a super broken deck.
Spiked Iron-Vines x2
Cannon Turret x2
Mindcontrolled Elk x2
Emergency x2
Inner Force x2
(Yes, Inner Force is a very broken card)
Spiked Iron-Vines x2
Cannon Turret x2
Mindcontrolled Elk x2
Emergency x2
Inner Force x2
(Yes, Inner Force is a very broken card)
-
kadakithis
- Druid
- Posts: 275
- Joined: Wed Jan 14, 2015 7:32 am
Re: PSCD 0.7.5 - beta demo!
Sharpshooter and Misile turret have killed enemies before. Also I spent stars on one card but accidentally rewound. I got the stars back but even missions later, I couldn't upgrade the card.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.5 - beta demo!
The problem was if Missile Turret didn't have a target for its passive ability, but it's fixed now.kadakithis wrote:Sharpshooter and Misile turret have killed enemies before.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.5 - beta demo!
Haha in all test I've done, I never tried to attack the opponent!Franka wrote:If Mind-Controlled Elk attacks the opponent (not a card), bad things happen. (You should have known)
I need to disable rollback during the deck building indeed, otherwise messes up stuff, will do that.kadakithis wrote:Sharpshooter and Misile turret have killed enemies before. Also I spent stars on one card but accidentally rewound. I got the stars back but even missions later, I couldn't upgrade the card.
