PSCD 0.7.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
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kadakithis
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Re: PSCD 0.7.7 - beta demo!

Post by kadakithis »

I don't know if the new upgrade changed it, but i played all of the game on hard fairly easily but the third mission I could not defeat with Alex until I moved it down to easy. As soon as I put up a card the mattricks would summon a charger and plow through it. I played 7 times, before I gave up, I am not saying it is impossible but maybe stack the deck a little easier, at least for a tutorial mission?
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jack1974
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Re: PSCD 0.7.7 - beta demo!

Post by jack1974 »

Going to check, I played it mostly with Diana but of course having different cards and fixed decks in the early missions, it might not always work.
BTW which option you picked for the 3rd mission? since there are 2 variants based on choice.
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jack1974
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Re: PSCD 0.7.7 - beta demo!

Post by jack1974 »

Ahah yes, I found out which one. The second is really tough indeed. I remember being hard also with Diana. Will make it easier :)
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Franka
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Re: PSCD 0.7.6 - beta demo!

Post by Franka »

jack1974 wrote:Haha I am planing to make Hard battles harder too. The main problem it was that even if I added more cards on hard, the limit was still the enemy HP and resources (enemy use only a "rarity" resource).
Just remember that we don't want to play 20 minute battles either. It's ok to just be good at the game. :mrgreen:

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Franka
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Re: PSCD 0.7.7 - beta demo!

Post by Franka »

Ehh? Just starting a new game on hard.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gameflow.rpy", line 124, in script call
  File "game/plot/missions.rpy", line 73, in script call
  File "game/script.rpy", line 54, in script
  File "game/script.rpy", line 56, in <module>
KeyError: 'Hard'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpy", line 124, in script call
  File "game/plot/missions.rpy", line 73, in script call
  File "game/script.rpy", line 54, in script
  File "F:\Temp\PSCD-0.7.7-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Temp\PSCD-0.7.7-all\renpy\python.py", line 1460, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 56, in <module>
  File "new_card_framework/Core.py", line 161, in create_match
  File "new_card_framework/Board.py", line 18, in __init__
  File "new_card_framework/Board.py", line 48, in load_definition
  File "new_card_framework/Core.py", line 228, in difficulty_guard
KeyError: 'Hard'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
 0.7.7
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Franka
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Re: PSCD 0.7.7 - beta demo!

Post by Franka »

Wahh! It happens on all difficulties.
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Anima_
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Re: PSCD 0.7.7 - beta demo!

Post by Anima_ »

That's because all keys are lower case.
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kadakithis
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Re: PSCD 0.7.7 - beta demo!

Post by kadakithis »

jack1974 wrote:Ahah yes, I found out which one. The second is really tough indeed. I remember being hard also with Diana. Will make it easier :)
Awesome, yeah I chose to sedate them, but even after figuring out exactly when the cards would come out, I found it hard. I cakewalked through the rest even on hard though. Samuel and Alex make a fightening team. Add in a bunch of gold cards (10 missions+ 7? side missions = 8 gold cards) and they absolutely trounced the field.
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Franka
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Re: PSCD 0.7.7 - beta demo!

Post by Franka »

I don't see the changes to Elk and Inner Force, or any of the other cards, either.
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Re: PSCD 0.7.7 - beta demo!

Post by Anima_ »

The fixes to that are not uploaded yet.
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