Re: PSCD 0.7.7 - beta demo!
Posted: Thu Nov 19, 2015 8:01 pm
I'll upload a new build shortly, to fix also that starting new game bug! 
Cool, starting from mission 11 will begin to make the hard version of battles... hardkadakithis wrote: Awesome, yeah I chose to sedate them, but even after figuring out exactly when the cards would come out, I found it hard. I cakewalked through the rest even on hard though. Samuel and Alex make a fightening team. Add in a bunch of gold cards (10 missions+ 7? side missions = 8 gold cards) and they absolutely trounced the field.
Strange, I thought inner force was fixed though. Of course you'll need to try before a battle, not from a save in middle of a battle. But should be temporary boost now.Franka wrote:I don't see the changes to Elk and Inner Force, or any of the other cards, either.
I loaded saves outside of battles (I generally don't keep saves inside battles). None of the cards have changed text/stats in 0.7.7 from what I can see. But I thought that might be different if I started over, so I tried that. With bad results.jack1974 wrote:Strange, I thought inner force was fixed though. Of course you'll need to try before a battle, not from a save in middle of a battle. But should be temporary boost now.Franka wrote:I don't see the changes to Elk and Inner Force, or any of the other cards, either.
Probably best, I normally don't play on hard, so I was really surprised I was so able to go through it,especially so easily. I feel bad for you though, if it isn't too hard, its too easy or vice versa.jack1974 wrote: Cool, starting from mission 11 will begin to make the hard version of battles... hard
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 129, in script call
File "game/plot/talk.rpy", line 1733, in script call
File "game/script2.rpy", line 495, in script call
File "game/script.rpy", line 79, in script call
File "game/script.rpy", line 142, in script
File "renpy/common/000statements.rpy", line 457, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "game/sfx_screens.rpy", line 199, in execute
File "game/sfx_screens.rpy", line 199, in execute
File "game/sfx_screens.rpy", line 203, in execute
File "game/sfx_screens.rpy", line 209, in execute
File "game/sfx_screens.rpy", line 211, in execute
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 129, in script call
File "game/plot/talk.rpy", line 1733, in script call
File "game/script2.rpy", line 495, in script call
File "game/script.rpy", line 79, in script call
File "game/script.rpy", line 142, in script
File "F:\Temp\PSCD-0.7.8-all\renpy\ast.py", line 1689, in execute
self.call("execute")
File "F:\Temp\PSCD-0.7.8-all\renpy\ast.py", line 1707, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\PSCD-0.7.8-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 457, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\PSCD-0.7.8-all\renpy\exports.py", line 2400, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\PSCD-0.7.8-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 2365, in interact
scene_lists.replace_transient()
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 728, in replace_transient
self.remove(layer, tag)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 1015, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 939, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\screen.py", line 444, in _hide
i.set_transform_event(kind)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\behavior.py", line 1839, in set_transform_event
run(self.action)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\behavior.py", line 295, in run
return var(*args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\screen.py", line 1063, in hide_screen
renpy.exports.hide(screen.tag, layer=layer)
File "F:\Temp\PSCD-0.7.8-all\renpy\exports.py", line 622, in hide
sls.remove(layer, key)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 1015, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-0.7.8-all\renpy\display\core.py", line 939, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-0.7.8-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "F:\Temp\PSCD-0.7.8-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/sfx_screens.rpy", line 199, in execute
File "game/sfx_screens.rpy", line 199, in execute
File "game/sfx_screens.rpy", line 203, in execute
File "game/sfx_screens.rpy", line 209, in execute
File "game/sfx_screens.rpy", line 211, in execute
File "<screen language>", line 211, in <module>
IndexError: list index out of range
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
0.7.8