PSCD 0.7.9 - beta demo!
- Franka
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Re: PSCD 0.7.8 - beta demo!
Ahh, but what do you think happens when Optimization ends at the end of turn in my example above? I'm not even trying to make a powerful unit (that's easy), I'm trying to break your cards. 
- jack1974
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Re: PSCD 0.7.8 - beta demo!
Haha don't know, what happens? (is late and don't have time to try for myself, sorry
)
- Franka
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Re: PSCD 0.7.8 - beta demo!
Read this tomorrow then.
Our ARD has its stats swapped to 4/3 and is supposed to lose 3 attack due to Optimization ending.
A logical person might assume that our ARD now has 1/3, since it loses the 3 attack from Optimization.
A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.
A correct person finds out that our ARD gets to keep 4/3 as Optimization forgets what it was supposed to do.
Our ARD has its stats swapped to 4/3 and is supposed to lose 3 attack due to Optimization ending.
A logical person might assume that our ARD now has 1/3, since it loses the 3 attack from Optimization.
A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.
A correct person finds out that our ARD gets to keep 4/3 as Optimization forgets what it was supposed to do.
- jack1974
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Re: PSCD 0.7.8 - beta demo!
Okay I just had to try
yes it becomes a 4/3 card! Well, I don't want to make Anima go insane with such stuff though (there are more important things to do) so probably will change how the Optimization works 
- Anima_
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Re: PSCD 0.7.8 - beta demo!
Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
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- jack1974
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Re: PSCD 0.7.8 - beta demo!
Today Anima fixed it (in my code, not live). What happens now is:

My focus from now on is to go on and reach up to mission 15 for next weekend. I plan to do 5 missions each week. Will take longer because I want to make them much harder from now on (in Hard mode, obviously!)
for now I'll leave it as it is, if is too confusing I'll change the Optimization effectsFranka wrote: A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.
My focus from now on is to go on and reach up to mission 15 for next weekend. I plan to do 5 missions each week. Will take longer because I want to make them much harder from now on (in Hard mode, obviously!)
- Franka
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Re: PSCD 0.7.8 - beta demo!
In any case, the problem card is Unoptimal Balance, with its funky effect.
It turns into a Beta Tester card that gets repeatedly hit by Grenades?Anima_ wrote:Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?
- Franka
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Re: PSCD 0.7.8 - beta demo!
When I save my game in the deck builder AFTER upgrading cards, reloading that save removes the upgrades and greys out the option to upgrade those cards. Sending a save.
- jack1974
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Re: PSCD 0.7.8 - beta demo!
Ah I think I know what is it, do you save WHILE in the deck builder screen, right?
- Franka
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Re: PSCD 0.7.8 - beta demo!
Yes, exactly.jack1974 wrote:Ah I think I know what is it, do you save WHILE in the deck builder screen, right?
Now, my attempts at abusing Recruit were not HIGHLY successful, but our choice of units is limited at this time. I did get a couple of rather good first turn armies though.


