PSCD 0.7.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
Locked
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.7.8 - beta demo!

Post by Franka »

Ahh, but what do you think happens when Optimization ends at the end of turn in my example above? I'm not even trying to make a powerful unit (that's easy), I'm trying to break your cards. :twisted:
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.7.8 - beta demo!

Post by jack1974 »

Haha don't know, what happens? (is late and don't have time to try for myself, sorry :oops:)
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.7.8 - beta demo!

Post by Franka »

Read this tomorrow then. :wink:

Our ARD has its stats swapped to 4/3 and is supposed to lose 3 attack due to Optimization ending.

A logical person might assume that our ARD now has 1/3, since it loses the 3 attack from Optimization.

A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.

A correct person finds out that our ARD gets to keep 4/3 as Optimization forgets what it was supposed to do.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.7.8 - beta demo!

Post by jack1974 »

Okay I just had to try :lol: yes it becomes a 4/3 card! Well, I don't want to make Anima go insane with such stuff though (there are more important things to do) so probably will change how the Optimization works :)
User avatar
Anima_
Druid
Posts: 345
Joined: Fri Mar 02, 2012 2:44 pm
Location: Germany
Contact:

Re: PSCD 0.7.8 - beta demo!

Post by Anima_ »

Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.7.8 - beta demo!

Post by jack1974 »

Today Anima fixed it (in my code, not live). What happens now is:
Franka wrote: A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.
for now I'll leave it as it is, if is too confusing I'll change the Optimization effects :)
My focus from now on is to go on and reach up to mission 15 for next weekend. I plan to do 5 missions each week. Will take longer because I want to make them much harder from now on (in Hard mode, obviously!)
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.7.8 - beta demo!

Post by Franka »

In any case, the problem card is Unoptimal Balance, with its funky effect.
Anima_ wrote:Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?
It turns into a Beta Tester card that gets repeatedly hit by Grenades?
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.7.8 - beta demo!

Post by Franka »

When I save my game in the deck builder AFTER upgrading cards, reloading that save removes the upgrades and greys out the option to upgrade those cards. Sending a save.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.7.8 - beta demo!

Post by jack1974 »

Ah I think I know what is it, do you save WHILE in the deck builder screen, right?
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.7.8 - beta demo!

Post by Franka »

jack1974 wrote:Ah I think I know what is it, do you save WHILE in the deck builder screen, right?
Yes, exactly.

Now, my attempts at abusing Recruit were not HIGHLY successful, but our choice of units is limited at this time. I did get a couple of rather good first turn armies though.

Image

Image
Locked