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Re: PSCD 0.7.8 - beta demo!

Posted: Thu Nov 19, 2015 10:27 pm
by Franka
Ahh, but what do you think happens when Optimization ends at the end of turn in my example above? I'm not even trying to make a powerful unit (that's easy), I'm trying to break your cards. :twisted:

Re: PSCD 0.7.8 - beta demo!

Posted: Thu Nov 19, 2015 10:29 pm
by jack1974
Haha don't know, what happens? (is late and don't have time to try for myself, sorry :oops:)

Re: PSCD 0.7.8 - beta demo!

Posted: Thu Nov 19, 2015 10:34 pm
by Franka
Read this tomorrow then. :wink:

Our ARD has its stats swapped to 4/3 and is supposed to lose 3 attack due to Optimization ending.

A logical person might assume that our ARD now has 1/3, since it loses the 3 attack from Optimization.

A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.

A correct person finds out that our ARD gets to keep 4/3 as Optimization forgets what it was supposed to do.

Re: PSCD 0.7.8 - beta demo!

Posted: Thu Nov 19, 2015 10:50 pm
by jack1974
Okay I just had to try :lol: yes it becomes a 4/3 card! Well, I don't want to make Anima go insane with such stuff though (there are more important things to do) so probably will change how the Optimization works :)

Re: PSCD 0.7.8 - beta demo!

Posted: Thu Nov 19, 2015 11:18 pm
by Anima_
Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?

Re: PSCD 0.7.8 - beta demo!

Posted: Fri Nov 20, 2015 9:09 am
by jack1974
Today Anima fixed it (in my code, not live). What happens now is:
Franka wrote: A clever person might assume that our ARD dies with 4/0 because Optimization tracked the +3 to HP and takes those away instead.
for now I'll leave it as it is, if is too confusing I'll change the Optimization effects :)
My focus from now on is to go on and reach up to mission 15 for next weekend. I plan to do 5 missions each week. Will take longer because I want to make them much harder from now on (in Hard mode, obviously!)

Re: PSCD 0.7.8 - beta demo!

Posted: Fri Nov 20, 2015 9:26 am
by Franka
In any case, the problem card is Unoptimal Balance, with its funky effect.
Anima_ wrote:Too late. Of course here comes the prize question. What will happen now when you try that little parlour trick?
It turns into a Beta Tester card that gets repeatedly hit by Grenades?

Re: PSCD 0.7.8 - beta demo!

Posted: Fri Nov 20, 2015 9:51 am
by Franka
When I save my game in the deck builder AFTER upgrading cards, reloading that save removes the upgrades and greys out the option to upgrade those cards. Sending a save.

Re: PSCD 0.7.8 - beta demo!

Posted: Fri Nov 20, 2015 9:55 am
by jack1974
Ah I think I know what is it, do you save WHILE in the deck builder screen, right?

Re: PSCD 0.7.8 - beta demo!

Posted: Fri Nov 20, 2015 9:59 am
by Franka
jack1974 wrote:Ah I think I know what is it, do you save WHILE in the deck builder screen, right?
Yes, exactly.

Now, my attempts at abusing Recruit were not HIGHLY successful, but our choice of units is limited at this time. I did get a couple of rather good first turn armies though.

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