
also notice the hacked autorepair bot
I'm uploading a new version with the deck screen fix now.

Hmm I think this is the best idea. This way the more powerful card later would still cost credits that you don't get so easily. Yes, I think will ask Anima to change the card reduction ability to work this way (there are other units with this skill later in the game).Franka wrote: How about Recruit reduces only the credit cost of all Organics by 1? (It already reduces everything by 1, including credits.) Now we can play stronger units without killing stuff, but we don't get free units.
Definitely, I'm quite happy how things are going so far. Thanks for your feedback BTW, was really usefulFranka wrote:Just so we don't forget, amidst all the breaking and abusing I do, we've done some really good things so far
Yes, I will review all cards and use same word. In some I used short forms because the text was too long, but probably I will just use attack and hit points and try to reduce the description in general.Franka wrote:A more general issue that I've found, that I think you need to address:
Finally, 20 years of playing CCGs have found a use.jack1974 wrote:Definitely, I'm quite happy how things are going so far. Thanks for your feedback BTW, was really useful
Ok, I'll have to re-evaluate how good/bad the card is then. And here I was making a Hard Discipline Apex-Rahn Berserker deck. Also, I thought that the text made sense, since we get Matrick Mercenary from the same character, who damages the units next to him.jack1974 wrote:Ah, the description is wrong, effect is right (at least that's the intention).