PSCD 0.9.9 - beta demo!
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.1 - beta demo!
All of the side missions named "Alien Invasion", the enemy leader has HP (19 I think), but I can't attack them, only their units.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.1 - beta demo!
Ahh yes! they were -1 HP (so not possible to attack enemy) but the new difficulty bonus added 20 HP, so showed 19 HP
will change them now.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.2 - beta demo!
I uploaded the new version but I forgot to add the "set enemy opponent HP to zero" as victory condition for the alien invasion missions
so well, right now you have to kill all enemies. Already fixed it for next update but will wait a bit before doing another in case more bugs are found!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.2 - beta demo!
Anima managed to fix the Mario Rebuild problem (cloning a card with the upgrade). Mario now has become a powerful hero 
(maybe too much lol!)
As always I'm waiting a few more hours to see if people find some other bugs before doing an update.
(maybe too much lol!)
As always I'm waiting a few more hours to see if people find some other bugs before doing an update.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.2 - beta demo!
I am assuming I reached the end of this after mission 15, errors started showing up.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 168, in script call
File "game/plot/talk.rpy", line 3819, in script call
File "game/script2.rpy", line 582, in script
File "renpy/common/000statements.rpy", line 457, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/script2.rpy", line 435, in execute
File "game/script2.rpy", line 435, in execute
File "game/script2.rpy", line 439, in execute
File "game/script2.rpy", line 440, in execute
File "game/script2.rpy", line 492, in execute
File "game/script2.rpy", line 493, in execute
File "game/script2.rpy", line 494, in execute
File "game/script2.rpy", line 495, in execute
File "game/script2.rpy", line 499, in execute
File "game/script2.rpy", line 105, in CharCheck
File "game/script2.rpy", line 62, in evalFixed
NameError: name 'galina_romance' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 168, in script call
File "game/plot/talk.rpy", line 3819, in script call
File "game/script2.rpy", line 582, in script
File "F:\Temp\PSCD-0.8.2-all\renpy\ast.py", line 1689, in execute
self.call("execute")
File "F:\Temp\PSCD-0.8.2-all\renpy\ast.py", line 1707, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\PSCD-0.8.2-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 457, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\PSCD-0.8.2-all\renpy\exports.py", line 2400, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\PSCD-0.8.2-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 2365, in interact
scene_lists.replace_transient()
File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 728, in replace_transient
self.remove(layer, tag)
File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 1015, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 939, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-0.8.2-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "F:\Temp\PSCD-0.8.2-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/script2.rpy", line 435, in execute
File "game/script2.rpy", line 435, in execute
File "game/script2.rpy", line 439, in execute
File "game/script2.rpy", line 440, in execute
File "game/script2.rpy", line 492, in execute
File "game/script2.rpy", line 493, in execute
File "game/script2.rpy", line 494, in execute
File "game/script2.rpy", line 495, in execute
File "game/script2.rpy", line 499, in execute
File "<screen language>", line 499, in <module>
File "game/script2.rpy", line 105, in CharCheck
File "game/script2.rpy", line 62, in evalFixed
File "F:\Temp\PSCD-0.8.2-all\renpy\python.py", line 1489, in py_eval
return py_eval_bytecode(code, globals, locals)
File "F:\Temp\PSCD-0.8.2-all\renpy\python.py", line 1484, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'galina_romance' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
0.8.2
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.2 - beta demo!
Ah no, maybe I forgot a variable, you should see a messagebox telling you the game ended. Will check it now.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.2 - beta demo!
All missions completed on hard. Mission 5 is probably the most difficult mission currently in the game. I'm not sure it can be passed if you choose no bonus, but I haven't tried since 0.7.2 or something.
Mario side mission is probably the second hardest one, I had to use some stars to increase stats for that one. I did end up with 30 unused stars.
Time to try Alex, I think. See if I can get by without Sharpshooters.
Mario side mission is probably the second hardest one, I had to use some stars to increase stats for that one. I did end up with 30 unused stars.
Time to try Alex, I think. See if I can get by without Sharpshooters.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.2 - beta demo!
Yes what you found is a bug, time to do an update 
Regarding the stars, maybe I should reduce those you get from the main plot? or from the missions?
Regarding the stars, maybe I should reduce those you get from the main plot? or from the missions?
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.2 - beta demo!
I don't think it matters that much, unless you don't want people to be able to upgrade everything they use. I think most people won't use every unit anyway, so there'll be enough stars to upgrade those units they do use regularly. I'm just saving stars for the next tier of units, but I didn't get them yet...jack1974 wrote:Yes what you found is a bug, time to do an update
Regarding the stars, maybe I should reduce those you get from the main plot? or from the missions?
Here's a bug to go with all that: Scouts seem to reveal all invisible units, not just one random unit.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.3 - beta demo!
If you're going to reduce stars, you should probably take some from side missions. It's kind of cool that you can spread out and upgrade more by doing the side missions though.
