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Re: PSCD 0.8.1 - beta demo!

Posted: Mon Nov 30, 2015 2:59 pm
by Franka
All of the side missions named "Alien Invasion", the enemy leader has HP (19 I think), but I can't attack them, only their units.

Re: PSCD 0.8.1 - beta demo!

Posted: Mon Nov 30, 2015 3:19 pm
by jack1974
Ahh yes! they were -1 HP (so not possible to attack enemy) but the new difficulty bonus added 20 HP, so showed 19 HP :lol: will change them now.

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 3:41 pm
by jack1974
I uploaded the new version but I forgot to add the "set enemy opponent HP to zero" as victory condition for the alien invasion missions :( so well, right now you have to kill all enemies. Already fixed it for next update but will wait a bit before doing another in case more bugs are found!

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 4:50 pm
by jack1974
Anima managed to fix the Mario Rebuild problem (cloning a card with the upgrade). Mario now has become a powerful hero 8)
(maybe too much lol!)
As always I'm waiting a few more hours to see if people find some other bugs before doing an update.

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 7:54 pm
by Franka
I am assuming I reached the end of this after mission 15, errors started showing up.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gameflow.rpy", line 168, in script call
  File "game/plot/talk.rpy", line 3819, in script call
  File "game/script2.rpy", line 582, in script
  File "renpy/common/000statements.rpy", line 457, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/script2.rpy", line 435, in execute
  File "game/script2.rpy", line 435, in execute
  File "game/script2.rpy", line 439, in execute
  File "game/script2.rpy", line 440, in execute
  File "game/script2.rpy", line 492, in execute
  File "game/script2.rpy", line 493, in execute
  File "game/script2.rpy", line 494, in execute
  File "game/script2.rpy", line 495, in execute
  File "game/script2.rpy", line 499, in execute
  File "game/script2.rpy", line 105, in CharCheck
  File "game/script2.rpy", line 62, in evalFixed
NameError: name 'galina_romance' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpy", line 168, in script call
  File "game/plot/talk.rpy", line 3819, in script call
  File "game/script2.rpy", line 582, in script
  File "F:\Temp\PSCD-0.8.2-all\renpy\ast.py", line 1689, in execute
    self.call("execute")
  File "F:\Temp\PSCD-0.8.2-all\renpy\ast.py", line 1707, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "F:\Temp\PSCD-0.8.2-all\renpy\statements.py", line 144, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 457, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "F:\Temp\PSCD-0.8.2-all\renpy\exports.py", line 2400, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "F:\Temp\PSCD-0.8.2-all\renpy\ui.py", line 277, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 2365, in interact
    scene_lists.replace_transient()
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 728, in replace_transient
    self.remove(layer, tag)
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 1015, in remove
    self.hide_or_replace(layer, remove_index, "hide")
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\core.py", line 939, in hide_or_replace
    d = oldsle.displayable._hide(now - st, now - at, prefix)
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\screen.py", line 430, in _hide
    self.update()
  File "F:\Temp\PSCD-0.8.2-all\renpy\display\screen.py", line 565, in update
    self.screen.function(**self.scope)
  File "game/script2.rpy", line 435, in execute
  File "game/script2.rpy", line 435, in execute
  File "game/script2.rpy", line 439, in execute
  File "game/script2.rpy", line 440, in execute
  File "game/script2.rpy", line 492, in execute
  File "game/script2.rpy", line 493, in execute
  File "game/script2.rpy", line 494, in execute
  File "game/script2.rpy", line 495, in execute
  File "game/script2.rpy", line 499, in execute
  File "<screen language>", line 499, in <module>
  File "game/script2.rpy", line 105, in CharCheck
  File "game/script2.rpy", line 62, in evalFixed
  File "F:\Temp\PSCD-0.8.2-all\renpy\python.py", line 1489, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\Temp\PSCD-0.8.2-all\renpy\python.py", line 1484, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
NameError: name 'galina_romance' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.865
 0.8.2

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 7:58 pm
by jack1974
Ah no, maybe I forgot a variable, you should see a messagebox telling you the game ended. Will check it now.

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 7:58 pm
by Franka
All missions completed on hard. Mission 5 is probably the most difficult mission currently in the game. I'm not sure it can be passed if you choose no bonus, but I haven't tried since 0.7.2 or something.

Mario side mission is probably the second hardest one, I had to use some stars to increase stats for that one. I did end up with 30 unused stars. :lol:

Time to try Alex, I think. See if I can get by without Sharpshooters.

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 8:01 pm
by jack1974
Yes what you found is a bug, time to do an update :)
Regarding the stars, maybe I should reduce those you get from the main plot? or from the missions?

Re: PSCD 0.8.2 - beta demo!

Posted: Mon Nov 30, 2015 8:26 pm
by Franka
jack1974 wrote:Yes what you found is a bug, time to do an update :)
Regarding the stars, maybe I should reduce those you get from the main plot? or from the missions?
I don't think it matters that much, unless you don't want people to be able to upgrade everything they use. I think most people won't use every unit anyway, so there'll be enough stars to upgrade those units they do use regularly. I'm just saving stars for the next tier of units, but I didn't get them yet...

Here's a bug to go with all that: Scouts seem to reveal all invisible units, not just one random unit.

Re: PSCD 0.8.3 - beta demo!

Posted: Mon Nov 30, 2015 8:28 pm
by Franka
If you're going to reduce stars, you should probably take some from side missions. It's kind of cool that you can spread out and upgrade more by doing the side missions though.