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Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 8:23 pm
by Franka
The discount change is great! It's much harder to abuse now.

I'm not sure you had to increase the cost of all the action cards, but ok, let's see.

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 8:29 pm
by jack1974
Yes maybe for actions wasn't required. Or I could increase the action power to compensate :)

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 8:54 pm
by Franka
Bug: I can start Alicia side mission with a 0 card deck.

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 9:00 pm
by Franka
Skella has an on death effect, which Mindcontrolled Elk will trigger when it bounces (you didn't save yourself completely from that bug :mrgreen: ).

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 9:20 pm
by Franka
The Alex/Diana side mission uses basic un-upgraded units, even if you've upgraded those of your chosen character.

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 9:49 pm
by Franka
How many HP is the enemy leader supposed to have in Assault side missions (if any)? It's pretty easy on hard when the enemy has 20 HP (except against Palidrayans, the Palidrayan deck is crazy good).

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 10:23 pm
by Franka
Mission 19: Enemy leader has no HP. I'm bored to death already.

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 10:51 pm
by jack1974
Franka wrote:Bug: I can start Alicia side mission with a 0 card deck.
Actually, happens with all side-missions, I messed up something in the minimum amount check :mrgreen:
Franka wrote:Skella has an on death effect, which Mindcontrolled Elk will trigger when it bounces (you didn't save yourself completely from that bug :mrgreen: ).
Yes the problem is that the remove effect triggers the death. I'll see, maybe will change the elk ability itself :)
Franka wrote:The Alex/Diana side mission uses basic un-upgraded units, even if you've upgraded those of your chosen character.
Ah could be because I used fixed decks (random draw, but fixed decks). Anima didn't implement upgrades yet for that kind of setting.
Franka wrote:How many HP is the enemy leader supposed to have in Assault side missions (if any)? It's pretty easy on hard when the enemy has 20 HP (except against Palidrayans, the Palidrayan deck is crazy good).
Yes I think will raise it, maybe except the Palidrayans one. I should also probably update the other races deck since I have added some new cards meanwhile (like the Apex totem).
Franka wrote:Mission 19: Enemy leader has no HP. I'm bored to death already.
Haha I wanted to have a mission without enemy HP (since you fight inside your own science lab!). But maybe I can make it end after X rounds pass instead.

Re: PSCD 0.8.6 - beta demo!

Posted: Sun Dec 06, 2015 11:23 pm
by Franka
jack1974 wrote:
Franka wrote:Mission 19: Enemy leader has no HP. I'm bored to death already.
Haha I wanted to have a mission without enemy HP (since you fight inside your own science lab!). But maybe I can make it end after X rounds pass instead.
That would be great, that fight took forever (20 enemy cards...). If it was the final fight of the game, ok, but it was neither a mid boss nor a final boss.

One last bug: Queen Shiler played Rush, and it made me draw 3 cards? Thanks Shiler, you're the best! She never got around to playing the advertised healing card though, not that it would have helped.

Reached the end, everything is certainly beatable with Diana. I'll look more closely at the different cards tomorrow probably.

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 8:04 am
by Troyen
I'm on the first mission, I just used the robo-ant to attack twice and the black tutorial text is still telling me to attack with flashing white arrows. :p I think it wants me to end my turn now instead?