I'm pretty sure Jack broke the tutorial himself when he changed the cost of Grenade actually.Troyen wrote:Once I actually hit "end turn" the instructions change to "end your turn" before I even use the grenade.
I think it would be ok if the info button was displayed when the battle starts, and the first thing you do is click it away. That way you can see if there are any special victory conditions (which is fairly rare). We should also take a closer look at what that text actually says, because I'm sure it could be more exact for some of the missions.I almost want to see the victory conditions before the battle starts, but I don't know if that would get annoying. Maybe Franka or someone who has played all the way through can comment.
True, it might be a bit late for adding more visuals to cards, but maybe there could be a small icon in the bottom row, when the card is in your hand, showing a symbol for Wall (stacked bricks), Robotic (robot face), Organic (human face), Charge (horse), Double Attack (crossed swords), Breach (shovel), Flying (wings), Invisible (human outline), Force Shield (bubble)... You'll still have to remember/bring it up when it's in play though.I kinda wish walls had some sort of visual indicator. Didn't realize the mine field was one until turn two. Same for units that grant credits on death, but that's a lot to pack in.
Yes, I've mentioned this before, but forgot, rarity is not properly defined (this matters somewhat for the Emergency card). Anyway, white gem = common, blue gem = uncommon, yellow gem = rare.I'm not finding a good definition of "Rarity" anywhere. There was something saying uncommon/common/etc, which I think is it (and thus translates into the 1-5 on the deck builder screen), but are all my cards really rarity 3? It says to look at the center gem, but they all look the same (white) to me. Does that mean these cards are rare?
While we're at that, shouldn't tier 2 cards be uncommon since you can only add 2 of each to a deck? (That would mess up Emergency though.)
Further, sometimes you end up on a page with no cards on them when you select a new character because it stays on the current page, and the new character has fewer cards. It should probably go to page 1 every time you select/deselect a character/deck, though that might be annoying too...The arrows on the deck builder saying there are more cards on the next page are hard to distinguish from the arrows saying there are no more pages. Especially since somehow I start on the last page by default, was wondering why all the heroes only had two cards to pick from. Can they turn the same blue as all the other buttons when there are more cards available?

