Page 15 of 34

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 2:16 pm
by Franka
Franka wrote:When we get to more than 10 pages of save slots and press "Next", weird things start happening. The save screen can't display more than the number 10, and a permanently empty text bar shows up on screen.
Wait, now it's starting to happen even after I moved all the saves somewhere else. I'm not sure what's causing it.

Image

(Happened after Mizuki's ascii art scene. I sent a save.)

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 3:05 pm
by jack1974
Hmm here the Sergeant works. I think one time it didn't work, but I am not sure why. Now I tried a lot of times with a cheat, and it always worked!
About the save bug can you send a screenshot? I don't understand what is happening exactly :P

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:20 pm
by jack1974
Found the sergeant bug: when he dies gives a random unit the bonus, INCLUDING HIMSELF AS HE IS ABOUT TO DIE :lol: that's why sometimes (randomly) it seemed to not work! Now I've added checks for it.

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:29 pm
by jack1974
I made a ton of bugfixes today, and tomorrow parents/brother comes to visit, so depending if we manage also to solve the flying unit bug I could do another update today, or tomorrow. But I'll do another one before fixing all the battle FX, that will take some time.
My guess is that before Christmas I could have up to mission 25 and all romance CG done, but I'm going to take it a bit easier because of the holidays :)

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:40 pm
by Franka
jack1974 wrote:About the save bug can you send a screenshot? I don't understand what is happening exactly :P
Ah, it only happens in a specific save, and might actually not be related to going above 10+ save pages. I'll send that save to you.

Image

It's the same thing that happens here, which you can see if you finish the Mizuki team talk in the save I sent you earlier today. An empty text box that won't go away.

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:43 pm
by jack1974
Yes I have solved that one, it might be the same bug then :)

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:45 pm
by Franka
I know what it is, it happens after a Diana team talk. I had saved before noticing the empty text box. Sending another save, so you can see which talk it is.

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:49 pm
by Franka
I'm just going to test that the rest of the cards work as intended, then I'll do the evaluation of new cards thing.

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 4:52 pm
by jack1974
OK good so if there's something else will include in the next big update :)

Re: PSCD 0.8.6 - beta demo!

Posted: Mon Dec 07, 2015 5:42 pm
by Franka
Image

I'm not sure how Clear Vision is supposed to work. I mean, I understand your intention, but... In this screenshot, you'd think I could target the Cannon Turret with 8 Health, clearly marked as being above normal, but I can't target anything with the card. (Shouldn't that Cannon Turret be a Silver upgraded card, by the way? I don't know where else that extra Health could come from.)

Also, "default values" implies that you'd heal a card to default Health if it's been damaged.

It's simply very confusing to understand when you can use the card. (I know you intended it to remove buffs from enemies. I haven't actually managed to start a test fight where I could try that.)

Since we can also only target enemies, we lose what could have been a better use of the card: To remove debuffs from our own units.

Now, if everybody understood "buff" and "debuff" those would be the terms to use on the card. You could of course use those as keywords on cards and put that keyword on cards affected by them. So, "wall, robotic, stationary, buffed" would be targetable by Clear Vision. I don't know, I'm not sure there's an elegant solution, unless somebody can make up a really good text for the card that explains exactly what it does.