Franka wrote:
Well, if it restores Health to full, then it's too strong to be played on our own units. If it just restores Attack to normal value and can be played on both enemies and our own units, it might be good.
Yes perhaps restoring health is too much. I'll try just with restoring attack on next update and see how it is.
Franka wrote:
Another bug: The Breach you get from Covert Operations doesn't work.
Fixed it
Franka wrote:Volunteers: Fairly unexciting. They call non-upgraded versions of themselves, which plain sucks (and I would consider it a bug).
Now they are upgraded. With the upgrade I think are good, because can be used in combination with buffing cards
Franka wrote:Robo-Replicator: We've already covered its bugs earlier (summons a bad organic copy). I find that its stats are over the top, 4/6 when upgraded is too much. Starting stats 3/3 or 3/2 would be reasonable.
I fixed the "bad organic copy", and changed starting value to 3/2. The summoned copy will keep the upgrade as well even in this case.
Franka wrote:Snipe: I'm thinking it's overpriced right now. Also not sure this should work on Walls.
Well dealing 4 damage is not bad since you can kill most units with it, but I could tweak it. Disabled it on Walls!
Franka wrote:
Barrage: A basic AoE damage card. Should probably be cheaper than Electrocute and Psionic Blast.
Originally I wanted it to deal 2 dmg, but then I thought could have been a bit too much

I can make it cheaper though.
Franka wrote:Domesticated Avian: The only difference between Flying and Breach is what cards affect them, which is currently none for the player, so it's like a 3/4 Breach unit, which is ok, I guess, but compared to, say, Agent Zero, not very good. I think it needs a buff, an additional ability.
Haha I just created the best ability ever!!!

"On Summon: optionally eat any organic unit (friend or foe) and gain +1 attack / +2 hit points."
Franka wrote:Critical Hit: Not highly useful right now, and rather expensive, but it does round down in our favor, so you can go from 7 to 3, or 1 to 0. Should this work on Walls though?
Nope, not work on Wall, fixed.
Franka wrote:Mobile Factory: It makes Robotic units open for abuse, but with the change to Discount (doesn't discount Credit costs), I think it works. It's a little too tough, probably 1/5 before upgrades would be more reasonable, or better yet 0/5. It feels a bit much like another Cannon Turret at 2/7 upgraded.
Yes I made 0/5 now.
Franka wrote:Robo-Ant Protector: Strong, high stats, targeted Force Shield. Stats are too high, I think, 2/3 would be better maybe?
Yes, also because Graciela has other powerful cards. So better 2/3.
Franka wrote:Alien Scavenger: Finally it's become useful! I like having this guy sitting around now, pumping up my units. I'm not sure these should work on Walls though, they make Mine Field pretty strong.
Ah no, it wasn't supposed to work on Walls. I always forget about it
Franka wrote:Snap Shot: Expensive. Might be more useful later, right now it kills almost anything. Shouldn't work on Walls though.
Indeed, another one I forgot to set!
Franka wrote:
Outpost Ninja: We've already gotten this guy nerfed some. He's still hot cakes, but it's about time Galina got a proper attack unit, so I think it's fair.
Yes, I need also to consider the overall cards for a hero, and this is the first real attacking unit Galina gets, so is OK
Phew! I think will do an update in a few hours. The changelog is starting to be several pages long!!
