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Re: PSCD 0.8.7 - beta demo!

Posted: Tue Dec 08, 2015 10:51 pm
by jack1974
Even if gets it is immediately deleted so you can't see it :lol:
OK I'll need to change that too!

Re: PSCD 0.8.7 - beta demo!

Posted: Wed Dec 09, 2015 4:49 pm
by Franka
You probably made Domesticated Avian too strong, not only can you take out a big organic (I ate one of those 2/6 Boragrubs), but you get rewarded for it too.

I think it would be fine if we could only feed it our own units. There are still cool applications, like eating Domesticated Boragrub/Sergeant, Volunteers, any unit that has had its Attack decreased, or units that are about to die anyway.

Re: PSCD 0.8.7 - beta demo!

Posted: Wed Dec 09, 2015 5:06 pm
by jack1974
I can always set a limit. Like, eat a common/uncommon organic creature. This way they cannot eat a powerful enemy :)
Or even do as you say, but the usage would be limited... mumble mumble

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 7:45 am
by Franka
Well, I think if we compare it to Snipe, you may see the small issue.

Snipe: 2P/1M/1C Deal 4 damage to target non-Wall enemy unit.

Domesticated Avian: 2P/1E/1C Kill target Organic unit. Summon a 4/6 Flying unit. Next turn can attack any enemy target for 4 damage.

Even if we eat one of our own units, we stil have a 4/6 flyer, which is pretty huge, and might well be a better use of one of our seven unit spaces.

Or it might be ok if we summoned a 3/4 Flying unit that could optionally kill an enemy Organic, with no stat increase, though that would still be pretty strong.

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 7:49 am
by jack1974
Maybe I could lower base stats? so if you summon it, you're basically forced to eat something because otherwise would be too weak? and I could restrict it only to common targets (or friend units only) ?

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 8:27 am
by Franka
1/2 (un-upgraded), gets +1/+1 after eating enemy (and optionally our own unit if we want to) seems better to me, yes. We'd be back at upgraded 3/4 Flying, but we got to kill an enemy too.

2/3 (un-upgraded), gets +1/+1 after eating our own unit would probably be ok too (we lose a unit who might be bigger, but then we boost a Flyer to upgraded 4/5).

I'm not really proficient in rarity of the enemy cards (haven't paid much attention), so that would probably depend on how often you see common targets? It's definitely something to keep in mind if future enemy Organic units become much better than current ones (there are already the big worms and the huge Marada warrior), targeted instant kill easily becomes too strong.

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 8:42 am
by jack1974
Ah yes you're right, for the enemy I just put a generic "alien gem" symbol :lol: but I should show the rarity there too (since works like for players).
I will go with the first solution then, I think too is the best one :)

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 9:07 am
by Troyen
Are there specific restrictions on eating type? Like, can I eat a 0/1 wall that's about to die?

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 9:10 am
by jack1974
No, though I'll set it so can't eat rare or better units. Because it could cause problems later in the game. Like:
Epic battle against Shiler who is in the battlefield herself as card! 9/9, double attack, force shield, etc.
Domesticated Avian summoned, eat the Shiler card. You won! :lol:

Re: PSCD 0.8.7 - beta demo!

Posted: Thu Dec 10, 2015 1:50 pm
by Franka
It's restricted to eating Organics, so if it's a Spiked Iron-Vine at 0/1, go ahead and it eat. That's part of the ability. :)