Regarding your other question sorry but it would be too complicated and time consuming to add ability upgrade, also consider the upgrading wasn't even planned from the start but an extra bonus feature. The +1/+1 though will make quite a difference in the later levels, I assure you
PSCD 0.9.9 - beta demo!
- jack1974
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Re: PSCD 0.8.7 - beta demo!
Ah! So that explains why the cards are too powerful ! upgrading to gold should consume also the silver cost, so 1+2 = 3 Stars, not just 2 
Regarding your other question sorry but it would be too complicated and time consuming to add ability upgrade, also consider the upgrading wasn't even planned from the start but an extra bonus feature. The +1/+1 though will make quite a difference in the later levels, I assure you
Regarding your other question sorry but it would be too complicated and time consuming to add ability upgrade, also consider the upgrading wasn't even planned from the start but an extra bonus feature. The +1/+1 though will make quite a difference in the later levels, I assure you
- Franka
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Re: PSCD 0.8.7 - beta demo!
I've always clicked silver first, then gold, and I still have 30+ stars left.
Good catch though!
Good catch though!
- jack1974
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Re: PSCD 0.8.7 - beta demo!
Yes I noticed for your cards, however I was testing the new missions, and if I upgraded most of the new cards I would run out of stars quickly. So I think now they work as they should, before it was really too easy to get many golden cards. Now you'll need to decide more carefully 
I've fixed some new cards, and I'll keep going, I might finish everything for this weekend. We'll see !
I've fixed some new cards, and I'll keep going, I might finish everything for this weekend. We'll see !
- jack1974
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Re: PSCD 0.8.7 - beta demo!
Annnnnnnnnd it is done!! 
Need to add credits, check some endings. But all major coding is done. Of course there'll be the testing, so official release will still be in January, but at least from now on will be only tweaking.
I will upload the new version tomorrow
It's crazy to think that the game coding actually took me only from September to now. I mean, 3 months is not a long amount of time for a game like this (I daresay it's actually a record). But it still felt an eternity for me
I guess that I'm partly still a bit burned from SOTW last year (and DLC this year, plus I coded QoT a lot) and also being a bit scared to release something since all other easier/smaller/simpler games were late
Need to add credits, check some endings. But all major coding is done. Of course there'll be the testing, so official release will still be in January, but at least from now on will be only tweaking.
I will upload the new version tomorrow
It's crazy to think that the game coding actually took me only from September to now. I mean, 3 months is not a long amount of time for a game like this (I daresay it's actually a record). But it still felt an eternity for me
I guess that I'm partly still a bit burned from SOTW last year (and DLC this year, plus I coded QoT a lot) and also being a bit scared to release something since all other easier/smaller/simpler games were late
- Miakoda
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Re: PSCD 0.8.7 - beta demo!
Well, you put in a lot of good, hard work so it being done is to your credit.jack1974 wrote:It's crazy to think that the game coding actually took me only from September to now. I mean, 3 months is not a long amount of time for a game like this (I daresay it's actually a record). But it still felt an eternity for me
I guess that I'm partly still a bit burned from SOTW last year (and DLC this year, plus I coded QoT a lot) and also being a bit scared to release something since all other easier/smaller/simpler games were late
Of course, a lot credit also goes to @Anima (the Coder) as well as the Scripter and Artist for working hard on things. I want to thank them as well for making things go as smoothly as it did
- jack1974
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Re: PSCD 0.8.7 - beta demo!
Thanks, and you did a good job as well. Writing so much (and in my opinion so well) in a year... quite an achievement 
- jack1974
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Re: PSCD 0.8.8 - beta demo!
There you go, uploaded it!!! 
There are still some missing FX for some unit abilities, but since I'm surely going to do more updates, I thought to put the new version online anyway to begin testing and get bug reports. It's content complete, so the only thing left are possible game/plot bugs. There are a lot of variations on later missions so even just playing in VN Mode could reveal some mistakes
There are still some missing FX for some unit abilities, but since I'm surely going to do more updates, I thought to put the new version online anyway to begin testing and get bug reports. It's content complete, so the only thing left are possible game/plot bugs. There are a lot of variations on later missions so even just playing in VN Mode could reveal some mistakes
- Franka
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Re: PSCD 0.8.8 - beta demo!
At what mission can I expect to see jealousy scenes? I can't start playing just yet, but that's where I'd prefer to start when I do have time.
- jack1974
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Re: PSCD 0.8.8 - beta demo!
Hmm I don't remember the exact mission, however I did a test playthrough on Linux in VN Mode, and was able to get one shortly after the demo end. So I guess around mission 15 or something. In practice to trigger it you need to reach the second romance talk with 2 or more people. After that, the next scene will be a jealousy talk.
Of course if you do this too much (like getting 2 romance point with all 4 romances and then trigger all jealousy scenes) you might not have enough time to trigger the final romance. I haven't tested that honestly, but I'm looking forward for feedback
Of course if you do this too much (like getting 2 romance point with all 4 romances and then trigger all jealousy scenes) you might not have enough time to trigger the final romance. I haven't tested that honestly, but I'm looking forward for feedback
- Franka
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Re: PSCD 0.8.8 - beta demo!
Does that mean 2 hearts?jack1974 wrote:Hmm I don't remember the exact mission, however I did a test playthrough on Linux in VN Mode, and was able to get one shortly after the demo end. So I guess around mission 15 or something. In practice to trigger it you need to reach the second romance talk with 2 or more people.
